4. Software Reference
Default color depth for textures
Default color depth for textures determines whether textures of a specific color depth should be used by default in OpenGL applications. Options are Use desktop color depth (default), Always use 16 bpp, and Always use 32 bpp.
Buffer flipping mode
Buffer flipping mode determines the buffer flipping mode for
Vertical sync
Vertical sync lets you specify how vertical sync is handled in OpenGL. Options are Always off (default), Off by default, On by default.
Full scene antialising method
Full scene antialiasing method lets you control the method that OpenGL will use for full scene antialiasing. Options are No antialiasing (default), 1.5 x 1.5 (lowest quality antialiasing), 2 x 2 (LOD bias), and 2 x 2 (highest quality).
Maximum system memory (MB) for textures in PCI mode
Maximum system memory (MB) for textures in | Clicking the up arrow increases | |
PCI mode lets you set the amount of system | the memory size while clicking the | |
memory for texture storage. | down arrow decreases the size of | |
| system memory for textures. The | |
NOTE: This setting applies only to PCI display | maximum amount of system | |
adapters or to AGP display adapters running in | memory for texture storage de- | |
pends on the physical memory | ||
PCI compatibility mode. | ||
installed on your system. | ||
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4. S/W Reference
OpenGL
ASUS V7100 Series User’s Manual | 59 |