4. Software Reference

Default color depth for textures

Default color depth for textures determines whether textures of a specific color depth should be used by default in OpenGL applications. Options are Use desktop color depth (default), Always use 16 bpp, and Always use 32 bpp.

Buffer flipping mode

Buffer flipping mode determines the buffer flipping mode for full-screen OpenGL applications. Options are Auto-select(default), Use block transfer, and Use page flip.

Vertical sync

Vertical sync lets you specify how vertical sync is handled in OpenGL. Options are Always off (default), Off by default, On by default.

Full scene antialising method

Full scene antialiasing method lets you control the method that OpenGL will use for full scene antialiasing. Options are No antialiasing (default), 1.5 x 1.5 (lowest quality antialiasing), 2 x 2 (LOD bias), and 2 x 2 (highest quality).

Maximum system memory (MB) for textures in PCI mode

Maximum system memory (MB) for textures in

Clicking the up arrow increases

PCI mode lets you set the amount of system

the memory size while clicking the

memory for texture storage.

down arrow decreases the size of

 

system memory for textures. The

NOTE: This setting applies only to PCI display

maximum amount of system

adapters or to AGP display adapters running in

memory for texture storage de-

pends on the physical memory

PCI compatibility mode.

installed on your system.

 

4. S/W Reference

OpenGL

ASUS V7100 Series User’s Manual

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