VR OpenGL
Reference S/W .4
4. Software Reference
OpenGL VRVR Effect
Enable Stereoscopic Mode
When selected, this enables you to use the stereoscopic mode when running OpenGL 3D applications and games. This mode is available only with the ASUS Deluxe modelser a Deluxe/TVR model— models with
Eyes
Distance between both eyes. Adjust this to bring objects into focus. Default: 0.
View Angle
The angle by which your two viewing directions in- tersect. Adjust this to add more depth to the scene.When set to a too high value, eye discomfort/ fatigue may occur.
Embossment
Adjust this to add more to the illusion of objects being pulled or popping out of the screen. See On Screen Display later in this section for details. When set to a too high value, eye discomfort/fatigue may occur. To achieve a better stereoscopic visual quality, set Embossment in conjunction with View Angle.
Mode
Line Interleave
Select for better compatibility with most monitors, particularly monitors with less specifications. Stereoscopic visual quality, however, will be poor because only half the number of vertical lines are generated with this mode.
Page Flipping
Select for the best stereoscopic visual quality. Page Flipping provides double vertical resolution compared with Line Interleave. Your monitor must be able to support the high frequency (at least 100Hz) necessary for this mode.
Refresh Rate
To prevent eye discomfort and fatigue, high refresh rates are preferred. Some monitors, however, may not be able to support a high refresh rate. Make sure that your monitor supports a selected refresh rate; otherwise, your monitor may become unstable, for example, a blank screen may occur.
Scheme
Scheme lists schemes that you can use to change the appearance of many screen elements simultaneously. You can use existing schemes, or create and save your own scheme by saving your current settings, or delete unwanted schemes. You may want to save a scheme that you created for some special situations, such as when you want to use the same settings when playing a certain game or a movie.
IMPORTANT: Before enabling OpenGL stereoscopic mode and using your stereoscopic or 3D glasses (ASUS
16 bits: | 2048x1536 → | 1024x768 Stereo Mode |
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32 bits: | 1280x960 | → | 640x480 Stereo Mode, 1280x1024 → 640x480 Stereo | ||
Mode, 1600x900 → | 800x600 Stereo Mode, 1600x1200 | → | 800x600 Stereo Mode |
WARNING! To prevent discomfort and eye fatigue when using your stereoscopic or 3D glasses, DO NOT try to use your 3D glasses for an extended period of time. Take frequent short breaks to give your muscles and eyes a chance to rest by taking off your 3D glasses and then looking up and focusing on distant objects.
56 | ASUS V7100 Series User’s Manual |