Atari CX-2600 manual Killer Satellites

Models: CX-2600

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A reserve fleet of the ships stands ready in hyperspace. Each time an asteroid hits you, destroying your ship, a reserve ship appears in the starting position in the center of the screen. This continues until all of your ships are destroyed.

The high score of the game appears at the end of the game and is updated as higher scores are tallied in later games. The high score remains on the screen until you turn off your ATARI ® Flashback II(TM) Classic Game Console.

Difficulty Switches

The Asteroids Deluxe(TM) game has two difficulty levels, a and b. The b level is normal game play for beginning players. The a level offers a bigger challenge with the addition of UFOs(Unidentified Flying Objects) and satellites. UFOs are tough to hit, but each one is worth 1000 points.

Satellites are larger and easier to destroy. UFOs and satellites may be firing back at you, so be on the lookout for their stray artillery. UFOs do not attack until you have reached over 15,000 points. When satellites and UFOs sneak up to attack you, you'll hear their engines. The satellites have a low pitched engine sound and the UFOs have a higher pitched sound.

Scoring

Points are determined by the size of the asteroid boulders. Obviously, the smaller boulders are harder to hit and therefore worth more points. With each game or turn you have four spaceships. You can earn extra spaceships by scoring high.

Points are scored as follows:

 

Small Asteroids

100 POINTS

Medium Asteroids

50 POINTS

Large Asteroids

20 POINTS

Small UFO’s

1000

POINTS

 

Large UFO’s

200 POINTS

Other Player’s

500 POINTS

Ship

 

Killer Satellites

50 POINTS

Shark Satellites

100 POINTS

Wedge Satellites

200 POINTS

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Atari CX-2600 manual Killer Satellites