Atari CX-2600 manual Game Matrix

Models: CX-2600

1 110
Download 110 pages 58.13 Kb
Page 45
Image 45

can probably win. Continue to force the opponent to block until you have two three-in-a rows which cannot both be blocked in one move.

When planning your moves during a game, don't lose sight of the fact that your opponent is doing the same. Blocking your opponent's markers is equally important to establishing a strategy of your own.

It has been proven that first player to move can always win, provided he or she plays a perfect game. The computer on the other, has a degree of randomness programmed into its play, so it will not always play a perfect game, even at the highest skill level (8). This gives the opponent a chance to win, if he or she is a skill player.

Game Matrix

Difficulty

Number of Moves The

Computer's Aproximate Move Time

Level

Computer Looks Ahead

 

1

1

1/2 Second

2

2

3 Seconds Or Less

3

3

1 Minute Or Less

4

4

3 Minutes Or Less

5

5

10 Minutes Or Less

6

6

10 Minutes Or Less

7

9

10 Minutes Or Less

8

9

20 Minutes Or Less

45

Page 45
Image 45
Atari CX-2600 manual Game Matrix