Mission 2: Interceptors and Patrollers

Wave 1: Interceptors are the primary enemy attack jet. They can shoot only what is in front of them.

Wave 2: Patroller jets follow assigned routes. Use your long-range radar to locate the Patroller

squadron. After you have identified them, use thrusters (or after-burner) and quick maneuvering to bring them into your sights. Use your thrusters when you want quick acceleration. When you have completed Mission 2, you earn a spare life.

Mission 3: Bombers

Wave 1: In Mission 3, Bombers follow assigned patrol routes. They shoot from either the front or the back and are difficult to destroy. They are also protected by Escorters.

Wave 2: The Patrollers will try to sneak up and shoot you from behind. When you have completed Mission 3, you earn a spare life.

Mission 4: Stealth Fighters

Wave 1: In Mission 4, your ship has the ability to roll. This makes it much easier to maneuver, and the game moves much more quickly at this point.

Wave 2: Enemy Stealth Fighters appear. They can jam your long-range radar and sneak up behind you, so you need to move quickly to avoid being hit. When you have completed Mission 4, you earn a spare life.

Mission 5: Super Bombers

Wave 1: You get one last warm-up round of Interceptors before the Super Bombers appear.

Wave 2: Your final mission is to destroy five Super Bombers, which are escorted by Patrollers, Stealth Fighters, and Escorters.

Strategy

You have only five guided missiles. Use them wisely.

Proximity missiles are especially effective for destroying the escort fleet that protects an enemy bomber.

Scoring

Drone

50 points

Interceptor

100 points

Escorter

250 points

Stealth Fighter

400 points

Patroller

500 points

Bomber

950 points

Super Bomber

2000 points

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Atari CX-2600 manual Mission 2 Interceptors and Patrollers, Mission 3 Bombers, Mission 4 Stealth Fighters