64 Mipmap Detail Level

Mipmap Detail Level

Mipmapping is a texturing technique that preserves the detail on a 3D object’s surface as it moves into the background. A series of high- and low- resolution texture maps are stored in memory and selectively used to create the object’s surface, depending on what level of detail is needed.

Mipmap detail level can be set to favor either an increase in system processing performance or improved image quality:

Setting for performance is best used when the 3D image is animated and smoothness of motion is the most important consideration.

Setting for quality is best used when high surface detail is required, especially if the animated object rotates or moves into the background.

Set the Mipmap detail level

1From the Tree View pane, expand 3D.

2Click Mipmap Detail Level.

3Click the Control slider and move the selector to the left to increase processing performance, or to the right to increase image quality.

Preview your changes

• The preview image automatically displays your adjustments.

Optionally, double-click 3D Preview for a full-screen view of the adjustments you have made. To exit full-screen Preview, press the Esc key.

The Preview can be disabled by clicking the “X” button in the Preview pane. It can also be paused by clicking the “” button in the Preview pane. Clicking the pause button again causes the preview to resume.

Apply your settings

1Click Apply to save your changes and leave the Catalyst™ Control Center open.

2Click OK to save your changes and exit the Catalyst™ Control Center.

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ATI Technologies X1600 manual Set the Mipmap detail level, Click Mipmap Detail Level

X1600 specifications

The ATI Technologies X1600 is a notable entry in the realm of graphics cards, launched during the mid-2000s as part of the company's Radeon X1000 series. Renowned for its performance and value, the X1600 was designed to cater to gamers and multimedia enthusiasts looking for an affordable yet capable graphics solution.

One of the hallmark features of the X1600 is its implementation of the unified shader architecture. This innovative architecture allows the GPU to allocate processing power dynamically among vertex and pixel shaders, enhancing visual effects and performance in modern games of the time. Its support for Shader Model 3.0 enabled more complex pixel shaders and realistic characters and environments, providing a richer gaming experience.

The X1600 series includes several variants, with the X1600 Pro and X1600 XT being the most prominent. The X1600 XT is equipped with 12 pixel shader processors and 5 vertex shader processors, while the X1600 Pro features a slightly less potent 12 pixel and 4 vertex shading pipeline setup. This categorization allowed users to select a model that best suited their performance needs and budget constraints.

In terms of memory, the X1600 typically supports GDDR2 and GDDR3 types, providing bandwidth essential for high-resolution textures and demanding applications. With options for 256 MB to 512 MB of video memory, the X1600 can handle a variety of gaming scenarios while maintaining decent frame rates.

The X1600 introduces several technologies to enhance user experience. It includes support for High Dynamic Range (HDR) rendering, which brings a broader color range and more realistic lighting effects to games. Additionally, it supports Avivo, ATI's multimedia technology for improved video playback and processing capabilities, enhancing the experience for users interested in home theater systems.

Another significant characteristic of the X1600 is its compatibility with the PCI Express interface, allowing for greater bandwidth between the graphics card and the motherboard. This ensures that the card takes full advantage of modern computing setups, making it a versatile option for many builders and upgraders.

In summary, the ATI Technologies X1600 stands out in the mid-range graphics market due to its unified shader architecture, support for advanced shading technologies, and robust memory options. Its balance of performance and price made it a favored choice during its release, helping to shape the evolution of graphics technology in subsequent generations.