64 Mipmap Detail Level
Mipmap Detail Level
Mipmapping is a texturing technique that preserves the detail on a 3D
object’s surface as it moves into the background. A series of high- and low-
resolution texture maps are stored in memory and selectively used to create
the object’s surface, depending on what level of detail is needed.
Mipmap detail level can be set to favor either an increase in system
processing performance or improved image quality:
Setting for performance is best used when the 3D image is
animated and smoothness of motion is the most important
consideration.
Setting for quality is best used when high surface detail is required,
especially if the animated object rotates or moves into the
background.
Set the Mipmap detail level
1From the Tree View pane, expand 3D.
2Click Mipmap Detail Level.
3Click the Control slider and move the selector to the left to increase
processing performance, or to the right to increase image quality.
Preview your changes
The preview image automatically displays your adjustments.
Optionally, double-click 3D Preview for a full-screen view of the
adjustments you have made. To exit full-screen Preview, press the Esc key.
The Preview can be disabled by clicking the “X” button in the Preview
pane. It can also be paused by clicking the “||” button in the Preview pane.
Clicking the pause button again causes the preview to resume.
Apply your settings
1Click Apply to save your changes and leave the Catalyst™ Control
Center open.
2Click OK to save your changes and exit the Catalyst™ Control
Center.