CHAPTER 3
SHOWGUN® Menu System
The notes in the following table show the various considerations in determining valid Start Channels for fixtures on a 512 DMX link. A single
Fixture |
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location | Fixture | channels |
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Start | range | Notes | ||||
on the | type | used per | ||||
channel | used |
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First | SHOWGUN | 30 channels | C001 | The Start channel is the number of the | ||
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| first channel in a consecutive block of | |
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| channels assigned to a fixture. | |
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Third | SHOWGUN | 30 channels | C031 | Fixture can be assigned the second | ||
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| block of DMX channels without physi- | |
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| cally being the second fixture on the | |
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| link. | |
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Second | SHOWGUN | 30 channels | C069 | To avoid overlapping channels, place | ||
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| the start channel at the beginning of a | |
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| range of available channels large | |
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| enough to accommodate that fixture | |
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| type | |
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Fourth | Studio Spot | 18 channels | C121 | Every channel in the link does not need | ||
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| to be assigned. | |
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When setting the Start channel on a fixture, remember:
•A fixture’s physical location on the link does not have to coincide with the order of channel range assignments in the link. See Row 2 in the above table.
•The fixture’s channel range must not overlap any other device’s channel range on the link. When two devices on the same DMX link have overlapping channel ranges, one or both devices will be disabled or behave erratically. The single exception would be if two or more fixtures need to respond to controller commands in exactly the same way. In that case, those fixtures must be the same type (for example two SHOWGUN fixtures) and must share the entire channel range.
SHOWGUN® User Manual | 19 |