Step 3:

Step 4:

0 *!!!!!!X0!!!!!+ 0 *!!!!!!Y0!!!!!+ 50 *!!!!!!Ô0!!!!!+ L65*!!!!!!R!!!!!+

Solve for the velocity, v0. (You solve for a variable by pressing

!and then the variable’s menu key.)

!*!!!!!!V0!!!!!+

Recall the range, R, divide by 2 to get the halfway distance, and enter that as the x-coordinate. Notice that pressing the right-shifted version of a variable’s menu key causes the calculator to recall its value to the stack. (The small square next to the R on the menu label indicates that it was used in the previous calculation.)

@##R#-

2/LL*!!!!!!X!!!!!+

Step 5:

Step 6:

Solve for the height, y. Notice that the calculator finds values for other variables as needed (shown by the small squares) in order to solve for the specified variable.

!*!!!!!!Y!!!!!+

Enter the new value for the elevation angle (30 degrees), store the previously computed initial velocity (v0) and then solve for R.

30 ##¢0#- ™L *!!!!!!V0!!!!!+

!*!!!!!!!!R!!!!!!!+

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Image 176
HP 50g manual 30 ##¢0#- L *!!!!!!V0!!!!!+