Note: Looping is
disabled when
enabled.
Locate points can be stored either on the |
|
|
|
| |
fly or when stopped. |
|
|
1. Press STORE. The Store LED lights. |
|
|
| STORE | |
|
|
2. STORE LOCATOR appears in |
| Operation | |
STORE LOCATOR: | |||
the display. Select one of the | |||
four Locate points in the display | Loc1 Loc2 Loc3 Loc4 | ||
Guide | |||
(Loc1, Loc2, Loc3, Loc4) |
| ||
when the transport is at the desired location. The Store LED goes out, | |||
indicating that the Locate point has been stored. | |||
Loop |
| ||
Looped playback is determined by the selected locator mode (SETUP:Record:Page |
Right:LocMd).
♦With
♦The order of the Loop points does not matter.
♦If the current locator time is before or between the Loop points when loop is enabled, playback continues from its current position until it reaches the Loop End point, and then jumps back to the Loop Start point.
♦If the current locator time is after the Loop End point, looping will not occur.
♦With
1. Press LOOP to enable looping. |
|
Looping can be enabled during Stop, |
|
Play, Fast Forward, or Rewind. | LOOP |
Recording
All recording in the SDR24/96 is
Recording can only take place on tracks that are “armed” for recording.
1.Press a track’s Record Ready button.
2.Press it again to disarm the track.
The red Record Ready LED, located at the bottom of the meter directly above the Record Ready button, blinks when a track is armed and ready to record, and glows when the track is recording.
Record Ready
LED
1 | 2 |
Record Ready |
|
|
|
Operation Guide | 31 |
|
|