Note: Looping is

disabled when

T-CODE CHASE is

enabled.

To store numbered Locate points:

Locate points can be stored either on the

 

 

 

 

fly or when stopped.

 

 

1. Press STORE. The Store LED lights.

 

 

 

STORE

 

 

2. STORE LOCATOR appears in

 

Operation

STORE LOCATOR:

the display. Select one of the

four Locate points in the display

Loc1 Loc2 Loc3 Loc4

Guide

(Loc1, Loc2, Loc3, Loc4)

 

when the transport is at the desired location. The Store LED goes out,

indicating that the Locate point has been stored.

Loop

 

Looped playback is determined by the selected locator mode (SETUP:Record:Page

Right:LocMd).

With Loop1-2/Punch3-4 selected, Locates 1 and 2 double as start and end points for looped playback. When looping is enabled, playback cycles between the Loop Start and Loop End points. Locates 3 and 4 serve as punch in and punch out points when Auto Punch is enabled (the PUNCH button).

The order of the Loop points does not matter.

If the current locator time is before or between the Loop points when loop is enabled, playback continues from its current position until it reaches the Loop End point, and then jumps back to the Loop Start point.

If the current locator time is after the Loop End point, looping will not occur.

With Loc3-4 PreR/PostR selected, Locates 3 and 4 double as start and end points for looped playback (Locates 1 and 2 do not loop). If Auto Punch is enabled, Loc3 and Loc4 become the Punch-in and out points. The preroll time (SETUP:Record:PreRo) is subtracted from the Punch Start point, and the postroll time (SETUP:Record:PostRo) is added to the Punch End point to create the looping points.

To enable Looping:

1. Press LOOP to enable looping.

 

Looping can be enabled during Stop,

 

Play, Fast Forward, or Rewind.

LOOP

Recording

All recording in the SDR24/96 is non-destructive. When you record over existing audio, the old audio is not “erased” as it with magnetic tape; rather, new audio files are created in addition to the existing files. Audio files are recorded in native Wave format (.WAV).

Recording can only take place on tracks that are “armed” for recording.

To arm tracks for recording:

1.Press a track’s Record Ready button.

2.Press it again to disarm the track.

The red Record Ready LED, located at the bottom of the meter directly above the Record Ready button, blinks when a track is armed and ready to record, and glows when the track is recording.

Record Ready

LED

1

2

Record Ready

 

 

 

Operation Guide

31