SDR 24/96

Use the increment (Inc) and

< LOC1:

 

00:12:34:56

 

decrement (Dec) buttons to change

 

<<

>> Inc Dec

the highlighted numeral. Use the >>

 

 

 

 

button to move to the next numeral.

6.Press the Page Left button when finished, and then select OK to save the new locate time.

7.Repeat steps 1-6 for Loc4.

To perform Autopunch recording:

1.Arm one or more tracks, and park the transport comfortably before the Punch-in point, or enable Always Preroll Before Locator (SETUP:Record:PreLoc) to subtract the current preroll time (SETUP:Record:PreRo) from Locate 3.

2.Press PUNCH, then PLAY and RECORD. The Record LED blinks and the SDR24/96 plays. When Current Time reaches the Punch-in point, the SDR24/96 begins recording on all armed tracks and the Record LED glows. When Current Time reaches the Punch-out point, the SDR24/96 stops recording, the Record LED blinks, and the SDR24/96 continues playing. The order of the Punch points does not matter; the Punch-in always happens at the earlier point, and the Punch-out at the later point.

To use Autopunch and Loop together:

1.If in Loc3-4 PreR/PostR locator mode, make sure there is a value entered in Record Preroll (SETUP:Record:PreRo) and Record Postroll (SETUP:Record:PostRo).

If in Loop1-2/Punch3-4 locator mode, make sure Loc1 and Loc2 contain the desired loop points.

2.Arm one or more tracks, and park the transport comfortably before the Punch-in point, or enable Always Preroll Before Locator (SETUP:Record:PreLoc) to subtract the current preroll time (SETUP:Record:PreRo) from Locate 3.

3.Press PUNCH, LOOP, PLAY, and RECORD. The Record LED blinks and the SDR24/96 plays. When Current Time reaches the Punch-in point, the SDR24/96 begins recording on all armed tracks and the Record LED glows. When Current Time reaches the Punch-out point, the SDR24/96 stops recording, the Record LED blinks, and the SDR24/96 continues playing for the postroll amount of time. The transport loops back to the Punch-in point minus the preroll time.

Rehearse

The REHEARSE button allows you to practice punching without actually recording anything to disk. Rehearse automatically stores the last Punch-in and Punch-out points to Loc 3 and Loc 4 (respectively). When the Punch points sound

Tip: You can use rehearse mode to set

correct, you can use Auto Punch (the PUNCH button) to record the take.

REHRSE

locate points for editing (see “Edit- ing” on page 40).

Using PLAY, RECORD, or STOP to engage and disengage master Record captures the punch points, but using the Record Ready buttons to punch does not. If multiple punch-ins and outs happen during a single pass, only the last punch points are remembered. The Rehearse LED is lit when enabled, and off when disabled.

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SDR 24/96