Clear Memory

Function 16

 

 

Level: Grand Master

This function will CLEAR the MEMORY of the lock and/or CLEAR ALL SCHEDULES, DATE AND TIME. Enter "0" to CLEAR ALL USERS, DATE, TIME, SCHEDULES & FUNCTIONS. (EXCEPT GGM and LOCK ID.) Enter "1" to CLEAR ALL SCHEDULES, DATE AND TIME.

To fully reset the lock, see page v.

 

ENTRIES

 

 

VISUAL / AUDIO

1.

Valid User Code

 

 

#

 

 

 

2.

Function Number

1

6

*

 

3.

VERIFY

1

6

*

 

Function Number

4.

Select One:

 

 

 

 

(0)CLEAR ALL MEMORY

 

0

*

 

Except GGM & Lock ID

 

(1)CLEAR ALL

 

1

*

 

SCHEDULES

 

 

DATE & TIME

 

 

 

5.

Exit

 

 

*

 

 

 

 

 

 

 

 

See Note

 

 

 

Note

DATE and TIME are lost when clearing the memory.

ALL other USER, FUNCTIONS and SCHEDULES are RETURNED to factory DEFAULT “0”.

To fully reset the lock, see page v.

ENTER “#” to return to FUNCTION NUMBER (Step 2) and continue programming.

IF ERROR ON ENTRY OR NO ENTRY IN 5 SECONDS, LOCK WILL TIME-OUT. BEGIN AT STEP 1.

Page 16

Function 17

Battery Status Check

 

 

Level: Security Guard Group

Function DISPLAYS the BATTERY STATUS using the LED DISPLAY on the keypad as shown below. This makes regular maintenance as easy as possible. Battery status will also be displayed on audit trail.

DO NOT USE LITHIUM BATTERIES.

For more information on batteries, see Battery Information (Page iv).

ENTRIESVISUAL / AUDIO

1.

 

 

 

 

 

 

 

Valid User Code

 

 

 

 

#

 

 

 

 

 

 

 

2.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Function Number

 

 

 

 

 

 

 

1

 

7

 

*

 

 

 

 

 

FULL

 

 

 

 

 

 

 

GOOD

 

 

 

 

LOW

 

 

 

 

CHANGE

3.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Exit

 

 

 

 

 

 

 

 

 

 

 

*

 

 

See Note

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Note

Lock should be TESTED under NORMAL atmospheric CONDITIONS, as EXTREME HEAT or COLD will influence battery readings.

For more information on batteries, see Battery Information on page iv.

ENTER “#” to return to FUNCTION NUMBER (Step 2) and continue programming.

IF ERROR ON ENTRY OR NO ENTRY IN 5 SECONDS, LOCK WILL TIME-OUT. BEGIN AT STEP 1.

Page 17