Technical
Specifications
| Architecture Highlights | ❑  | |
| 
 | ❑ 16 MB SDRAM | |
| 
 | ❑ 250 million pixels/sec, bilinear filtered | |
| 3D Features | ❑ Optimized for Microsoft’s Direct3D API | |
| 
 | ❑ Complete DirectX 6.x support | |
| 
 | ❑ 100% hardware triangle setup | |
| 
 | ❑ Twin texel (TNT)  | |
| 
 | • 2  | |
| 
 | • Single pass  | |
| 
 | • Square and  | |
| 
 | ❑ TextureBlend support examples: | |
| 
 | • | |
| 
 | • | Bump map | 
| 
 | • | Texture modulation | 
| 
 | • | Light maps | 
| 
 | • | Reflection maps | 
| 
 | • | Detail textures | 
| 
 | • | Environmental maps | 
| 
 | • | Procedural textures | 
• 
16 Graphics Blaster RIVA TNT2 Value Installation Guide
