| ❑ Backend blend | |
| • | |
| • Point sampled, bilinear, trilinear and | |
| • | Anisotropic filtering |
| ❑ Per pixel perspective correct texture mapping | |
| • | Fog |
| • | Light |
| • | Mipmapping |
| ❑ | |
| ❑ | |
| ❑ Full scene | |
2D Features | ❑ High performance | |
| • Accelerated primitives include BLT, indexed DIB color translation, transparent BLT, | |
|
| stretch BLT, points, lines, polylines, polygons, fills, patterns, arbitrary rectangular |
|
| clipping and fast text rendering hardware font cache |
| • Pipeline optimized for multiple color depths including 32, 24, 16, 15, and 8 bits per | |
|
| pixel |
| ❑ Fast | |
| ❑ | |
Video Support | ❑ Video acceleration for DirectShow, | |
| ❑ X and Y smooth up and down scaling with filtering |
❑
❑ Multiple video windows with hardware color space conversion and filtering (YUV 4:2:2 and 4:2:0)
❑ Video port supports
Graphics Blaster RIVA TNT2 Value Installation Guide 17