❑ Backend blend

 

• 32-bit ARGB rendering with destination alpha

 

• Point sampled, bilinear, trilinear and 8-tap

 

•

Anisotropic filtering

 

❑ Per pixel perspective correct texture mapping

 

•

Fog

 

•

Light

 

•

Mipmapping

 

❑ 24-bit or 16-bit hardware Z-buffer (fixed or floating)

 

❑ 8-bit stencil buffer

 

❑ Full scene anti-aliasing

2D Features

❑ High performance 128-bit 2D/GUI/DirectDraw acceleration

 

• Accelerated primitives include BLT, indexed DIB color translation, transparent BLT,

 

 

stretch BLT, points, lines, polylines, polygons, fills, patterns, arbitrary rectangular

 

 

clipping and fast text rendering hardware font cache

 

• Pipeline optimized for multiple color depths including 32, 24, 16, 15, and 8 bits per

 

 

pixel

 

❑ Fast 32-bit VGA/SVGA support

 

❑ Multi-buffering (Double, Triple, Quad buffering) for smooth animation and video playback

Video Support

❑ Video acceleration for DirectShow, MPEG-1, MPEG-2 and Indeo

 

❑ X and Y smooth up and down scaling with filtering

❑ Per-pixel color keying

❑ Multiple video windows with hardware color space conversion and filtering (YUV 4:2:2 and 4:2:0)

❑ Video port supports ITU-CCIR 565

Graphics Blaster RIVA TNT2 Value Installation Guide 17

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Image 17
Nvidia TNT2 technical specifications 2D Features, Video Support