Backend blend

 

32-bit ARGB rendering with destination alpha

 

• Point sampled, bilinear, trilinear and 8-tap

 

Anisotropic filtering

 

Per pixel perspective correct texture mapping

 

Fog

 

Light

 

Mipmapping

 

24-bit or 16-bit hardware Z-buffer (fixed or floating)

 

8-bit stencil buffer

 

Full scene anti-aliasing

2D Features

High performance 128-bit 2D/GUI/DirectDraw acceleration

 

• Accelerated primitives include BLT, indexed DIB color translation, transparent BLT,

 

 

stretch BLT, points, lines, polylines, polygons, fills, patterns, arbitrary rectangular

 

 

clipping and fast text rendering hardware font cache

 

• Pipeline optimized for multiple color depths including 32, 24, 16, 15, and 8 bits per

 

 

pixel

 

Fast 32-bit VGA/SVGA support

 

Multi-buffering (Double, Triple, Quad buffering) for smooth animation and video playback

Video Support

Video acceleration for DirectShow, MPEG-1, MPEG-2 and Indeo

 

X and Y smooth up and down scaling with filtering

Per-pixel color keying

Multiple video windows with hardware color space conversion and filtering (YUV 4:2:2 and 4:2:0)

Video port supports ITU-CCIR 565

Graphics Blaster RIVA TNT2 Value Installation Guide 17

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Image 17
Nvidia TNT2 technical specifications 2D Features, Video Support