E
Model 75067
For 1 or 2 players / Ages 8 and up
INSTRUCTION MANUAL
P/N 82395200 Rev.A
WARNING: EPILEPSY AND SEIZURES READ BEFORE OPERATING YOUR ARCADE LEGENDS SENSIBLE SOCCER
A few people may experience epileptic seizures when viewing flashing lights or patterns in our daily environment. These persons may experience seizures while watching TV pictures or playing video games. Players who have not had any seizures may nonetheless have an undetected epileptic condition.
Consult your physician before playing video games if you have an epileptic condition or experience any of the following symptoms while playing video games: altered vision, eye or muscle twitching, other involuntary movements, loss of awareness of your surround- ings, mental confusion and/or convulsions.
BATTERY INSTALLATION
This game is powered by four (4) AA (LR6) batteries.
•Using a screwdriver, loosen the screw until the battery compartment door can be removed.
•Insert four (4) AA (LR6) batteries (we recommend alkaline) as indicated inside the battery compartment.
•Replace the battery compartment door and tighten the screw with a screwdriver. Do not
ADULT SUPERVISION IS RECOMMENDED WHEN CHANGING BATTERIES.
TV CONNECTION
NOTE: To connect Sensible Soccer directly to a TV, the TV must be equipped with audio and video input jacks or a Scart input. They are commonly found on the front of the TV near the contrast, colour, and picture adjustment controls or on the rear of the TV near the antenna and cable/satellite jacks.
CONNECTING TO A VCR
To connect Sensible Soccer to your VCR, insert the yellow video plug from the Main Unit into the video in (yellow) jack on your VCR, the white audio plug into the left audio in (white) jack or via the Scart adaptor. Then set the VCR to the appropriate video input mode (see your VCR’s operating manual for details).
ADULT SUPERVISION IS RECOMMENDED WHEN CONNECTING CABLES TO A TV AND VCR.
SENSIBLE SOCCER
Download the Original Mega Drive manual at www.radicauk.com
“There a few games that can claim to have had such a defining effect as Sensible Soccer. From the moment it was launched, Sensi, as it affectionately became known, was quite simply a phenomenon. A sports game loved by sports fans and non sports fans alike. That's because it's almost perfect in every way. Beautifully presented, tactical, deep, but above all, fun. Sensi was a jewel in the crown of the
With over 15 million fans, Sensible Soccer was the most played football game of the early 90’s. It’s top down style, detailed
CONTROLS
Sensible Soccer has two different game environments, the menu and on the pitch. To use the menus, move the directional controls on your control pad to highlight each option box. Press button B to select the option currently highlighted.
PLAYER CONTROL
During the game you may only control one player of your team at any one time. The man currently under your control is the one with the white number above his head. Control will be changed to another man if the man currently under your control is too far away from the ball or if he has lost his footing for any reason.
OFF THE BALL CONTROLS
These controls apply when the man under your control is not in possession of the ball.
Running
To direct your man simply press your controller in the direction you want him to run. A running man can intercept the ball from an opponent in possession.
Sliding Tackles
When running off the ball it is possible to slide into the ball or an opponent by pressing button B. This will make your player slide in the direction he is facing. Whilst a man is slid- ing it is possible to get him to deflect the ball in a direction different to the one which he is sliding when he makes contact with it. To do this the controller must be redirected whilst a man is in mid slide before he has made contact with ball. This is a skill which has to be mastered.
Headers
When the ball is in the air and you press button B, instead of sliding into the ball the man under your control will attempt to head the ball. Such headers can also be deflected in a similar way to sliding tackles but redirecting must take place before contact has been made.
ON THE BALL CONTROLS
These controls apply only when your man is in direct possession of the ball. The control methods described can be adjusted to suit your own preferences by changing the difficul- ty level in the option menu.
Dribbling
When on the ball simply press your controller in the direction in which you want the player to dribble the ball. You will find that as the player gathers speed it is harder for him to change direction and retain control of the ball. This is another skill that has to be mas- tered. (The way dribbling works can be altered by changing the difficulty setting from the options menu).
Passing
When on the ball if you press Button C whilst you are directing the controller, the ball will be passed along the ground in the direction you are facing or, if there is one of your team- mates standing roughly in the direction you are facing and within passing distance then the ball will be played straight to your
Kicking
To kick the ball in the normal way the controller should be directed in the desired direction and Button B should be pressed. Note that is you quickly press Button B it will perform a pass.
Lift and Bend
When the ball has been kicked as opposed to being passed it is possible to apply vary- ing degrees of lift and bend to it. To do this the controller must be redirected within a very short time after button B is pressed. It is not necessary to release Button B before redirecting
Redirection Table for lift and bend
Controls are based on player facing forward. Change depending on which direction the player is facing.
| RESULT |
Centred Joypad | Straight Lobbed Kick |
Up | Normal Straight Kick |
Up + Left | Normal Kick bending to the left |
Left | Lobbed kick bending to the left |
Down + Left | Up and under bending to the left |
Down | Normal Straight Kick |
Down + Right | Up and under bending to the right |
Right | Lobbed kick bending to the right |
Up + Right | Normal Kick bending to the right |
SHOOT
You can use either the pass or the kick buttons to shoot at goal. Depending on the current difficulty level, you can also use the SHOOT button. See options for more details. The SHOOT button works in a number of ways.
Whilst Attacking
The player will shoot towards goal. If the ball is in the air he will head towards goal. If the player is near the ball he will slide and knock it towards goal.
Whilst Defending
The player will do a lofty boot up the pitch to clear the ball. If the ball is in the air, the play- er will head the ball to safety. If the player is near the ball he will slide and knock it to safety.
SET PIECES
All set pieces and throws work as a normal kick or pass except that illegal or illogical angles cannot be chosen by the taker.
GOALKEEPERS
Goalkeepers are always under computer control except when they have the ball in their hands or when they are about to take a goal kick, in which case all they can do is kick the ball out.
THE BENCH
The bench can be called on at any time during the game when the ball is out of play or a free kick is awarded, or before the beginning of a half. To access the bench press the con- troller three times in any direction in quick succession. Moving the controller up and down the bench enables the selection of the manager or substitutes, press B to select. Press left or right to exit the bench.
The Manager
The Manager is the chap in the brown coat and he is used to change the team formation on the pitch. Select the new formation and press B to confirm.
Substitutions
Up to two substitutions can be made during the game. First select the player you wish to bring on and then select the player you wish to replace.
THE MENUS
OPTIONS
The options menu allows you to alter the game length, sounds, difficulty level, weather and pitch condition.
Difficulty Level
Changing the difficulty level will effect the controls during a match.
Beginner - Easier computer teams, easy ball dribbling ability enabling the player to turn quickly without losing and the SHOOT button is employed for all players.
Normal - Normal computer opposition, easy ball dribbling ability and the SHOOT button works for star players only.
Expert - Computer opposition at hardest level, only star players have the easy dribbling ability and the SHOOT button works for star players only.
MATCH MODES
Once you have selected from National, Club or custom teams you will reach a second options menu enabling you to select match mode.
Friendly
A single match between two players or 1 player and the computer. Once the conditions or season is selected, choose the teams by highlighting them. Press the B button once to select the team as a red computer team and twice to select as a blue player team. The correct number of teams must be chosen before the game can continue. Once teams are chosen select Play Match to go to the
Cup
A knockout tournament. Up to 64 teams can be selected, as any combination of Player or Computer teams. Selection of the Starting Month will determine the conditions throughout the tournament. Please note that the save game facility is not functional.
League
Between 2 and 20 teams can compete in the league, as any combination of Player and Computer teams. Please note that the save game facility is not functional.
Further
EDIT TEAMS
This allows you to edit any team’s name, player names, manager name, country of origin and kit colours
PRE-MATCH TACTICS
Before the game each player can edit their team and tactics. To swap players simply select the first player you wish to change using the B Button, followed by the player you wish to swap him for. You can swap as many times as you like before the game begins. To select tactics simply highlight the desired option and press Button B.
CANNON FODDER
Download the Original Mega Drive manual at www.radicauk.com
War has never been so much Fun! Cannon Fodder took the Sensible Software ethos of creating addictively playable games to a whole new level. The game went straight to the top of the charts on its launch in 1993 and contributed to Sensible Software having the number one slot in the Video games Charts for 50 weeks between 1992 and 1994.
FROM CONSCRIPTS TO TROOPERS
Before you play, you need to call up some fit young men to become troopers. As luck would have it, over at Boot Hill there is a queue of some 360 eager conscripts waiting to
go to war- but only 15 of them are allowed to volunteer for each mission. Can you see them coming over the hill? Fortunately for all concerned, the innocent are added to the experienced troop of survivors from previous missions.
There are 24 missions to complete, each one with a different terrain and objective and split into a maximum of six phases. The number of kills for and against you are represent- ed by HOME and AWAY respectively.
In Play
All the action takes place in the playfield which takes up the main part of the screen. You do not control the troopers but instead determine their behaviour using the control pad. Troopers will only follow their leader but can be encouraged to run round in circles, shoot anything that moves, throw grenades, shoot bazookas, drive tanx, fly choppas, split up and do their own thing and die.
All troopers start as Privates and their rank increases for every phase they survive, although they only receive promotion when a mission is complete. After every three mis- sions the raw recruits are higher in rank because they have already received extra battle training
The bullets fired by your troopers are clever. They will not kill a fellow trooper- unless he is wounded. All other weaponry kills everyone.
Moving Troops
Move the pointer around the screen until its tip touches the desired destination. Not the way that you can view the immediate area surrounding the active troop.
•Press the A- Button to make the troop leader move towards the pointer’s tip. The rest of the troop will follow in rank and file.
Using Weapons
It couldn’t be simpler….
•Press the B- Button to turn the pointer into a crosshair and make the trooper or troop shoot at the centre of the crosshair.
•Press and hold the
Boarding Vehicles
Move the pointer around the screen until it’s tip touches the desired vehicle. The pointer will change to show that the empty vehicle may be boarded.
•Press the
•Press and hold the
•Press the
Leaving Vehicles
Move the pointer until its tip touches the occupied vehicle. The pointer will change to show the vehicle may be abandoned.
• Press the
Landing Choppas
When a trooper (or troop) is in a choppa flying above the terrain, touching the choppa with the pointer will change it into a “The Choppa can Land Symbol”
•Press the
Form A New Troop (Or Two)
There are times when the strategy dictates that the troopers spilt up – perhaps to execute classic “pincer movement”. So long as you have enough troopers you can make a maxi- mum of two new troops from the original Snake Troop, and those are: Eagle Troop and Panther Troop.
•Press the Start Button to access the status panel.
•Use the pointer to select the names of the troopers you’d like to form a new troop (the names will be highlighted). Notice that the troop’s logo has spilt into two.
•Select the troop’s logo to form a new troop with the troopers whose names were high- lighted.
•Select a troop logo then press the Start Button to resume play in control of the active troop. Note new troops may be formed inside a vehicle, but only the highlighted troops will exit the vehicle.
Share And Share Alike
Hold on – who takes all the grenades and bazookas when a troop splits? It’s up to you to decide. Notice that when you spilt a troop , any grenades and bazookas are outlined. By selecting the grenades or bazookas, the outline changes to reflect the quality of weapons
–all half or none – that the new troop will take.
• The solid outline represents all the weapons
• The dotted outline represents half of the weapons
• No outline represents none of the weapons
Regrouping Troops
To bring separate troops together simply walk them into each other whereupon the troop- ers will automatically regroup as a single troop.
A Mission Reminder
Select the map at the bottom of the Status panel for an overview of the area and the active troop’s position (indicated by a big red cross). Note that enemy troops are not shown on this map – it’d spoil the surprise. Press any button to return to play.
Mission Complete
You did it – you saved the day. And you can save your state of play, too ………
Saving Games
At the end of every mission you are returned to Boot Hill to admire the view. See that little picture in the top- right hand corner of Boot Hill? Yeah, the one marked Save move the pointer to it.
• Press the A or B – Button to select save and call up a special Save Screen.
A special
Resuming Saved Games
See that little picture in the top left hand corner of Boot Hill ? Yeah, the one marked Load; move the pointer to it.
• Press the A or B – Button to select Load and call up a special Load Screen.
To enter a pass code, do this:
•Press the
•Press the
•Press any other Button to enter the pass code. If the pass code is invalid, you will be told. Select Load and try again.
BE THE FITTEST
And survive with the following handy hints.
•Don’t wait until you see the whites of their eyes – shoot them before they shoot you.
•Look out for secret hidden zones where special equipment may be found.
•Please don’t leave the screaming wounded to die. Bite the bullet, so to speak, and do the decent thing: finish them off.
A full detailed manual can be downloaded at www.radicauk.com
MEGA – LO – MANIA
Download the original mega Drive manual at www.radicauk.com
Sensible Software’s first ever Mega Drive game was an instant classic, bringing complex god sims to the masses. The aim is simple; command a tribe of humans as they evolve from a primitive race to complex, technologically advanced beings. Each “epoch” consists of 3 Islands, which must be conquered before your tribe can progress. Mine raw materials and develop weapons as you fight opposing tribes in your bid to become omnipotent!