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2
REVERB
No. MSB LSB Effect Type Features
0 00H 00H NO EFFECT Effect is off
1 01H 00H HALL 1 Reverb simulating the reverberance of a hall
2 01H 01H HALL 2 "
3 02H 00H ROOM 1 Reverb simulating the reverberance of a room
4 02H 01H ROOM 2 "
5 02H 02H ROOM 3 "
6 03H 00H STAGE 1 Reverb suitable for solo instruments
7 03H 01H STAGE 2 "
8 04H 00H PLATE Reverb simulating a metal plate reverb device
9 10H 00H WHITE ROOM Unique short reverb with a slight initial delay
10 11H 00H TUNNEL Simulation of a cylindrical space extending to left and right
11 12H 00H CANYON Simulation of an imaginary sound space extending without limits
12 13H 00H BASEMENT Reverb with unique resonance after a slight initial delay
CHORUS
No. MSB LSB Effect Type Features
0 00H 00H NO EFFECT Effect is off
1 41H 00H CHORUS 1 Standard chorus effect. Gives the sound a natural spaciousness.
2 41H 01H CHORUS 2 "
3 41H 02H CHORUS 3 "
4 41H 08H CHORUS 4 "
5 42H 00H CELESTE 1 This effect uses a three-phase LFO to create modulation and spaciousness
6 42H 01H CELESTE 2 "
7 42H 02H CELESTE 3 "
8 42H 08H CELESTE 4 "
9 43H 00H FLANGER 1 An effect reminiscent of a jet airplane
10 43H 01H FLANGER 2 "
11 43H 08H FLANGER 3 "
12 44H 00H SYMPHONIC Additional stages are added to the modulation of CELESTE
13 57H 00H ENSEMBLE DETUNE
A chorus effect without modulation created by adding a slightly pitch-shifted sound
14 48H 00H PHASER 1 Adds modulation by cyclically changing the phase
VARIATION
No. MSB LSB Effect Type
0 00H 00H NO EFFECT
1 0H1 00H HALL 1
2 01H 01H HALL 2
3 02H 00H ROOM 1
4 02H 01H ROOM 2
5 02H 02H ROOM 3
6 03H 00H STAGE 1
7 03H 01H STAGE 2
8 04H 00H PLATE
9 10H 00H WHITE ROOM
10 11H 00H TUNNEL
11 12H 00H CANYON
12 13H 00H BASEMENT
13 05H 00H DELAY L,C,R
14 06H 00H DELAY L,R
15 07H 00H ECHO
16 08H 00H CROSS DELAY
17 09H 00H ER 1
18 09H 01H ER 2
19 0AH 00H GATE REVERB
20 0BH 00H REVERSE GATE
21 14H 00H KARAOKE 1
22 14H 01H KARAOKE 2
23 14H 02H KARAOKE 3
24 41H 00H CHORUS 1
25 41H 01H CHORUS 2
26 41H 02H CHORUS 3
27 41H 08H CHORUS 4
28 42H 00H CELESTE 1
29 42H 01H CELESTE 2
30 42H 02H CELESTE 3
31 42H 08H CELESTE 4
32 43H 00H FLANGER 1
33 43H 01H FLANGER 2
34 43H 08H FLANGER 3
35 44H 00H SYMPHONIC
36 57H 00H ENSEMBLE DETUNE
37 58H 00H AMBIENCE
38 45H 00H ROTARY SPEAKER
39 56H 00H
2WAY ROT ARY SPEAKER
Features
Effect is off
Reverb simulating the reverberance of a hall
"
Reverb simulating the reverberance of a room
"
"
Reverb suitable for solo instruments "
Reverb simulating a metal plate reverb unit
Unique short reverb with a slight initial delay
Simulation of a cylindrical space extending to left and right
Simulation of an imaginary sound space extending without limits
Reverb with unique resonance after a slight initial delay
An effect which generates three delays: L, R and C (center)
An effect which generates two delays, L and R, and provides two feedback delays
Two delays (L and R) and independent feedback for L and R
This effect crosses the feedback of two delays
An effect which produces only the early reflections of reverb
"
Simulation of gated reverb
Simulation of gated reverb played backward
Echo for karaoke "
"
Standard chorus effect. Adds natural spaciousness.
"
"
"
An effect which uses a 3-phase LFO to add modulation and spaciousness
"
"
"
An effect reminiscent of a jet airplane "
"
Additional stages are added to the modulation of CELESTE
A chorus effect without modulation created by adding a slightly pitch-shifted
sound
An effect that blurs the location of the sound to add spatial width
Simulation of a rotary speaker. AC1 (assignable controller 1) etc. can be used to
control the speed of rotation.
Simulation of a rotary speaker. AC1 (assignable controller 1) etc. can be used to
control the speed of rotation.
Effect Program List