Advanced Programming
Command Interface (Cont.)
Command | Description |
*
<Addr/index>, | each dimmer as a separate item in the scene or add up to and | |
<level>, | including 10 dimmers as the same item in the scene. | |
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<FadeTime>, | If several dimmer addresses are added as the same item in the | |
<DelayTime> | scene, their addresses must be separated by a semicolon (;).By | |
| adding each dimmer as a separate item in the scene, when the scene | |
| is recalled, it will execute each item sequentially. This is beneficial | |
| because it can execute a large number of commands (similar to a | |
| macro) with different <level>, <FadeTime>, and <DelayTime> values, | |
| however, the commands are not executed simultaneously. By adding | |
| up to 10 dimmers as the same item in the scene, when the scene is | |
| recalled, it will change the settings of the dimmers simultaneously. A | |
| drawback is the limited number of dimmers that can be added this | |
| way (up to 10) and the fact that the same <level>, <FadeTime>, and | |
| <DelayTime> will be used for all of them. | |
| <sceneNmbr>: 1..48 = scene number to set | |
| <Addr/index>: Dimmer Address(es) or lighting | |
| component Index to add to | |
| scene. | |
| <level>: 0..255 = light level to go to. | |
| <FadeTime>: 0..n = time, in seconds, to reach | |
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| desired level. |
| <DelayTime>: 0..n= time, in seconds, to delay | |
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| execution. |
| Example: |
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| (add component index 2 to scene 1) | |
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?VERSION | Query for the module version. | |
| Responds with | |
| Example: |
|
| ?VERSION |
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29 |
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