ActivMedia Robotics
Remove the small plastic plug which is near the hinge on the top plate and near the edge by the wheel. Under it, you will see the head of a large hex bolt. This bolt tightens (clockwise) or loosens
Test to make sure that it is tight enough by holding the wheel while running the self test. When adjusted satisfactorily,
GETTING INSIDE
We normally discourage you from opening up your robot. However, on occasion, you may need to get inside, for instance to access the user power connections on the Motor- Power board and attach your custom electronics. Or you may need to get to your onboard computer and its accessories.
Open the robot AT YOUR OWN RISK, unless explicitly authorized by the factory.
REMOVE THE BATTERIES FIRST!
We describe here how to remove your robot’s nose to get at the onboard computer. And we describe how to access the contents of the body of your Pioneer 3 and 2 DX or AT robot.
Removing the Nose
The Pioneer 3- and
Figure 21. Remove indicated screws to access front plate of Pioneer 2- and 3-DX and -AT robots.
Remove all nose retaining screws with the 3mm hex wrench supplied with your robot. Unlike earlier Pioneer 2 models, you do not have to remove the Gripper or the front Bump Ring accessories.
Once loosened, the DX nose pivots down on a hinge. For the AT model, four pins along the nose’s back edges guide it onto the front of the robot. Simply pry the nose out and away from the body.
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