INTRODUCTION
Your new electronic chessboard is a powerful computer that will play chess at whatever level of complexity you choose! Or, if you prefer, you can play a game with a friend and the computer will act as referee. The large range of 64 playing levels, combined with 11 extended Teach Modes, make up a total of 768
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1. USING YOUR CHESS COMPUTER
1.Battery Installation
Your chess computer runs on 3 “AA” (AM3/R6) batteries. For longer battery life, we recom- mend using fresh alkaline batteries. Slide open the battery compartment cover on the back of the unit, and insert the batteries as shown in Figure
Note that inserting new batteries or pressing ACL will reset the computer’s memory, causing any current game to be lost.
2.Making Moves
Follow the steps below to start a game.
a. If necessary, press GO/STOP to turn the computer on.
b. Set up the chess pieces in their starting positions with the White pieces nearest to you, as shown in Figure
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Note: If NEW GAME is pressed while certain modes are selected (Teach Mode, Openings Coach, or Non Auto Mode), these modes will automatically be cancelled.
c. To make a move, lightly press down on the piece you want to move until you hear a beep (see Figure
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d. Take the piece and lightly press it down on the square you want to move to. A second beep sounds, and the computer briefly shows the to square on the
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As soon as your move is finished (if you have Voice selected), the display will show Coch while it evaluates your move. You also hear a spoken comment relating to the move you executed.
e. Next, it is the computer’s turn, and the computer will start thinking about its move. Note that in the early stages of a game, the computer’s response is often virtually instantaneous. This is because it is playing moves already stored in its openings library (see Section 2.10).
3.The Computer’s Move
When the computer is ready, it beeps and displays the from and to coordinates of its move, as shown in Figure
Next, press that same piece down on the second square in the
4.Change Your Mind? Take Back!
If you change your mind about a move, you can take it back. Press TAKE BACK while it is still your turn to move, and the display shows the to square. Press the piece down on that square. You now see the piece symbol and the square that piece came from. Press the piece down on the from square to finish the
Figures 1-6 a and b show an example of taking back a Knight move from G8 to F6. After press- ing TAKE BACK, the display shows F6, the square the Knight moved to (Figure 1-6a). Press
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Fig. 1-5a
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Fig. 1-5b
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