TC electronic SDN BHD M3000 user manual Finding the right Early Type & Size for your track

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VSS™ INTRODUCTION

Finding the right Early Type & Size for your track :

Select Early Type and Early Size in the Expert mode.

-Turn the Rev Level to -100dB.

-Turn the EarlyLevel to 0dB.

-Select an appropriate size. (Note that some sizes of the different types may overlap, e.g. Church Small is bigger than Conc Hall medium etc.)

-Switch between the different types until it matches the signal and the illusion that you wish to create.

Generally it is advisable to use small room sizes for drums and perc; medium sizes for piano, guitar & horns and large sizes for vocals & strings.

Large Church and Venue simulate very big rooms and can therefore be used to create an “echo like” effect if turned up loud.

Many of the patterns can be used as a “Doubling” effect if the Reverb tail is not added.

Using the Hi Color and Lo Cut parameter in the Early Reflection-Expert mode

Once you have selected the desired type and size you can use the Hi Color and the Lo Cut controls to filter the Early Reflections. The Hi Color parameter is an advanced Hi Cut function.

Please note that in most real rooms the reflections are generally much softer than the direct signal. Often it can be advisable to use the Hi Color parameter in the range between -4 to -9 to make the Early Reflections blend properly with the direct signal rather than competing with it.

The Lo Cut filter is very useful if you want to reduce the Early Reflections in the area between 125-400Hz. Try this if the Early Reflections seem to make the sound too full.

To use the M3000 as a Stereo Reverb:

The VSS™ algorithm is basically a mono-input/stereo-output algorithm, but by using both Engines it is possible to turn the M3000 into a input/output Stereo Reverb.

To justify the entire discussion of stereo reverb the source material must derive from two points. E.g. a grand piano would normally be miked up with two mics. When you hear the actual

piano there will be a small delay due to the distance between the mics. To simulate this try the fol- lowing example:

-select the same preset in both Engines.

-use approx. 10-20ms. of Pre Delay in Engine 1.

-use the same amount of Rev Delay in Engine 2.

This action is to ensure the Reverb tail has the same starting point in both Engines/channels.

-set the Mix parameter to 100% in the Edit menu of both Engines or select MIX=100% in the I/O section.

-use the Dual Input Routing.

-pan the Reverb in Engine 1 to the left, and the Reverb in Engine 2 to the right, using the RevBal parameter in the Expert mode.

Try out the Combined factory stereo presets no. 47 and 48, and investigate the parameter settings to learn more about using the M3000 as a Stereo Reverb.

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Contents M3000 Page Service Important Safety InstructionsCertificate Of Conformity For the customers in CanadaTable of Contents Page Introduction Main Features Algorithms in the M3000 areOverload Front PanelEngine 1 or Recall Pdif Rear PanelSignal Flow Recall Displays Recalling a PresetRecall Combined Recall Factory/User PresetsPreset banks Snapshots Index feature in the Recall ModeRecall & Snapshots Using a Memory Card Storing a User preset and handling preset namesStore Combined StoreReverb Wizard Signal SignalInput Optical ThruDither Status BitRanges Levels MenuParallel RoutingDual Mono LinkedUse two sends on your mixing console Routing & Studio Setup ExamplesCreate your own Vocal Reverb Two individual inserts on your mixing consolePreset glide How to move aroundUTILITY/MIDI DisplayMidi Output Memory BackupSecurity Memory CopyMidi Monitor & Midi Implementation Press Shift followed by UTIL/MIDI to access Midi MonitorMidi Monitor Ll Midi ImplementationTempo Exercise How to edit a preset Expert mode Edit EditMorph direction Dynamic MorphingDynamic Morphing VSS Introduction Constructing a Reverb Preset with the VSS algorithmsTo use the M3000 as a Stereo Reverb Finding the right Early Type & Size for your trackVSS Introduction Overview of the VSS Reverb Section Pre Delay versus Rev DelayMixing the Reverb Out Levels Modulation of the Reverb TailVssfp & Vsssr VSS for Film and Post ProductionVssfp Film and Post Vsssr Surround Vsssr SurroundReverb Programs VSS3VSS3 Reverb Early ReflectionsModulation Reverb tailReverb Mod VssgateSpace Mod VSSGateLow Cut Gate TypeColor Lmid Decay RevBalLow Xover Low DecayReverb Modulation Vssfp Reverb Vssfp Film & PostEarly Type Several types Early PosRev Width Modulation Rear Delay Front DelayFront Decay Rear DecayRev Depth Reverb Mod Reflections R.ERev-3 REV-3Pitch Additional Effects Delay & PitchDelay Frequency Additional Effects EQBand width EQ levelFlanger Additional Effects Chorus & FlangerChorus Additional Effects Flanger & Tremolo LFO Phase 0, 90 or 180ºTremolo Cross FeedbackExpander/Gate Additional Effects Phaser & EXPANDER/GATEPhaser Out Gain Additional Effects CompressorCompressor De-esser Additional Effects DE-ESSERReset System Parameters Appendix the ResetReset all presets Store User DefAppendix Self Test Appendix Troubleshooting Dithering Appendix GlossaryTo change without notice Appendix Technical SpecificationsTechnical Specifications are subject Control Change Appendix Midi Implementation ChartPedal Cable Midi CableJack unbalanced XLR Jack balanced XLRTop 20 Presets M3000 Preset ListHalls Preset #21 toLong Pre Dly Medium Guitar Hall Club Carib Bright Slap ReverbBallad Drums Medium Vocal Hall Vocal For Thin Voice Big Empty ClubRooms 114 Sweet Basil Vocal R.E 115 Blackface Amp Preset #137 to116 Large Hall Clear 117 Soupy Ballad VerbPreset #191 to Delayed HallPlates Bossa Nova Perc Room R.EOther Algorithms Gated Reverb PresetsClubs Ultra small reverb presets Indoor Mini Presets #251 to Vssfp PresetsSmall rooms and spaces Indoor Small 301 Wine Cellar M3000 Preset List M3000 Preset List Block of dedicated nature area reverbs Effect reverb settings Vsssr algorithm presetsCombined presets M3000 Preset List M3000 Preset List