JVC KM-H2500E, KM-H2500U, KM-H3000U, KM-H3000E Understanding Media Numbers, Entering Media Numbers

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knob to load it into the selected Media-Store channel.

Note:

Wait 5 seconds after inserting a USB drive into the USB port before using it.

Turn the middle knob when browsing the file system to display the full text of long directory lists and filenames.

If you select an animation, the number of frames is displayed next to the filename.

Understanding Media Numbers

Each image and animation is uniquely identified by a Media number. Media numbers are 4 digits and take the following form:

1234

1 2 3

Figure 14 Media Number

1.Place — Location where image or animation is stored.

0 — Internal Memory (this feature not yet implemented)

1 — USB drive

2.Bank — There are 100 (0 - 99) banks where images can be stored.

3.Item Number — Each bank contains 10 (0 - 9) images.

Entering Media Numbers

Media numbers are entered using the Wipe Pattern buttons. You can choose to lock the Place and Bank to specific values which allows you to quickly access a subset of images.

To lock or unlock place and bank values:

37

4

2

1

1.Press and hold SHIFT on any bus. If you use the Program bus or on-air Key bus, you may affect on-air images.

2.Press MEDIA 1 or MEDIA 2 to select a Media-Store channel.

3.Press the Browse knob.

4.Press NEXT.

5.Press the Place knob to lock or unlock the Place value. When locked, the Place value will be surrounded by brackets [].

6.If you locked the Place value, use the Place knob to select the locked value. You can choose from the following:

INT (0) — internal storage (this feature not yet implemented)

USB (1) — USB drive (default)

7.Press the Media knob to lock or unlock the Bank value. When locked, the Bank value will be surrounded by brackets [].

8.If you locked the Bank value, use the Bank knob to select the locked value.

Loading an Image or Animation by Media Number

Once an image has been assigned a Media number, it can be quickly reloaded by typing the corresponding Media number using the Wipe Pattern buttons. The procedure is slight different if you have locked the Place and Bank values.

To load an image or animation by Media number with a locked place and bank number:

4

3

2

1.If you are loading from a USB drive, insert it into the USB port on the switcher.

2.Press and hold SHIFT on any bus. If you use the Program bus or on-air Key bus, you will affect on-air images.

3.Press MEDIA 1 or MEDIA 2 to select the Media-Store channel to load into.

4.Press the Wipe Pattern button corresponding to the item number (in the locked Place and Bank) of the image you wish to load.

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Image 44 Contents
KM-H2500E/U KM-H3000E/U Important Regulatory and Safety Notices Safety Precautions Environmental Information Contents Introduction Advanced Operation Page About This Manual Documentation TermsAbbreviations Control Panel OverviewControl Panel Rear Connections Overview To access a menu using the Menu buttonMenu System Installing Your Own Insert Films Menu NavigationKnobs ButtonsShift FaderTransitions PositionerSwitcher Video Format Reference TypeEuropean Video Formats North American Video FormatsAssigning Fcfs Channels To assign an Fcfs channelFormat Conversions for Input Mode Format Conversions for Bus ModeTo set the output reference sync Setting the Output Reference SyncOutput Reference Sync Ancillary Data Resetting the Output Reference SyncAspect Ratio Default Alpha Channel Mappings Input BNC ConfigurationOutput Configuration Clean Feed To configure the Clean Feed outputTo configure a Dhcp IP address for your switcher IP AddressCustomizing the Panel Glow Switcher PersonalityAux Bus Memory Recalls Loading Color Schemes Power-Save ModeSaving Color Schemes Resource Sharing Transition Rate UnitsDouble-Press Rate Switch on Field or Frame Next Transition Area ResetEditor Control Transition Resume DirectionTo set the Next Transition Key behavior Next Transition Key BehaviorTo set the transition resume direction Transition Overview Cutting on the Program BusTo perform a transition KEYConfiguring the Auto Trans Rate Pausing a TransitionWipe Transitions Keying OverviewVideo Layering Key TransitionsSelecting Keys Performing Key TransitionsChroma Key Setting the Transition Rate for Dedicated Key TransitionsDedicated Key Transitions Using a Matte Using other AdjustmentsMattes Selecting a Matte ColorTo fade to black To apply other adjustmentsFade to Black Using the Memory System Choosing a Memory Access ModeStoring Memory Registers Recalling Memory RegistersBus Hold Memory AI and Recall to PreviewMemory AI and Keys Memory AI and Recall to Preview ExamplesTo set the Recall to Preview mode Transition LimitRecall to Preview On Memory AIReset Options Configuring Default SettingsTo Quickly Reset the Transition Limit To configure user-defined defaultsRestoring Default Settings to Factory State Resetting the SwitcherResetting Individual Settings Shared ParametersResetting Menu Items Restoring to Factory DefaultsUSB Storage Saving Memory Banks and RegistersSoftware Upgrades To upgrade the switcher softwarePress Next until Run Software Upgrade From USB is displayed Loading Memory Banks and RegistersModifying Keys Completing a Software UpgradeAdvanced Keying Chroma Key Fine Tuning To modify the appearance of a Split Key Modifying Split KeysSplit Keys Accessing the Aux Buses Modifying WipesAux Buses To modify time and direction Tallies Selecting a Source for the Aux BusesGeneral Purpose Interface GPI Editor PortSupported Editors Pin TriggerPage Media-Store Overview File FormatsTransparency Loading an Image or Animation by BrowsingUnderstanding Media Numbers Entering Media NumbersLoading an Image or Animation by Media Number To lock or unlock place and bank valuesTo change an image between shaped and unshaped Modifying Media-Store Image AttributesTo modify the position of a Media-Store image Saving and Reverting Attributes Modifying Animation PlaybackAnimation Control To save attributes for an image To revert to saved attribute valuesPage Dimensions WeightPower Requirements HD-SDI Input and Output SpecificationsError Messages GVG100 Protocol Supported CommandsSwitcher Error Messages GVG100 Supported CommandsLast 5 bits used bit 0 is GVG100 Supported Lamps GVG100 Supported Analog ControlsName MLE/Keyer Byte Code GVG100 Supported Buttons GVG100 Supported Buttons Page 多格式数字高清切换台