![](/images/new-backgrounds/1149045/14904591x1.webp)
To change the Media number for an image:
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Modifying Animation Playback
You can set an animation to playback automatically as well as control playback speed and direction.
To modify animation playback:
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1. Press and hold SHIFT on any bus. If you use the | 2 | 1 | |
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2.Press MEDIA 1 or MEDIA 2 to select the
3.Press NEXT until Attrib is displayed.
4.Use the Attrib knob to select Media#.
5.Use the Value knob to select a new Media number. Only available Media numbers are displayed.
Animation Control
You can play an animation manually or automatically and also control the behavior of animation playback.
To manually play an animation:
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1.Press and hold SHIFT on any bus. If you use the Program bus or
2.Press MEDIA 1 or MEDIA 2 to select a
3.Press NEXT until Attrib is displayed.
4.Use the Attrib knob to select Looping.
5.Use the Value knob to set the looping behavior. You can choose from the following:
•yes — The animation plays in a continuous loop until manually stopped.
•no — The animation plays once.
6.Use the Attrib knob to select Reverse.
7.Use the Value knob to set the reverse playback behavior. You can choose from the following:
•yes — The animation plays backwards.
•no — The animation plays forwards.
8.Use the Attrib knob to select AutoPly.
9.Use the Value knob to set the auto playback behavior. You can choose from the following:
1.Press and hold SHIFT on any bus. If you use the Program bus or
2.Press MEDIA 1 or MEDIA 2 to select a
3.Press the Run knob to start the animation playing.
4.Press the Stop knob to stop the animation before reaching the final frame.
Note:
•You can manually cycle through frames by turning the Run knob while the animation is stopped.
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•yes — The animation starts playing automatically when it is taken
•no — Animation playback must be started manually.
10.Use the Attrib knob to select Speed.
11.Use the Value knob to set the playback speed. You can set a playback speed from:
•0.1x – 1.0x in 0.1x increments.
•1x – 10x in 1x increments.
Saving and Reverting Attributes
You can save attributes for an image so they are automatically recalled the next time that image is loaded from a USB drive or internal memory.
Image attributes that have been changed since they were last saved are marked with a ‘*’.
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