JVC KM-H2500U Modifying Animation Playback, Animation Control, Saving and Reverting Attributes

Page 46

To change the Media number for an image:

45

3

Modifying Animation Playback

You can set an animation to playback automatically as well as control playback speed and direction.

To modify animation playback:

4

5

2

1

 

3

 

 

 

1. Press and hold SHIFT on any bus. If you use the

2

1

Program bus or on-air Key bus, you will affect

on-air images.

 

 

 

2.Press MEDIA 1 or MEDIA 2 to select the Media-Store channel with the loaded image..

3.Press NEXT until Attrib is displayed.

4.Use the Attrib knob to select Media#.

5.Use the Value knob to select a new Media number. Only available Media numbers are displayed.

Animation Control

You can play an animation manually or automatically and also control the behavior of animation playback.

To manually play an animation:

3

2

1

1.Press and hold SHIFT on any bus. If you use the Program bus or on-air Key bus, you will affect on-air images.

2.Press MEDIA 1 or MEDIA 2 to select a Media-Store channel with a loaded animation..

3.Press NEXT until Attrib is displayed.

4.Use the Attrib knob to select Looping.

5.Use the Value knob to set the looping behavior. You can choose from the following:

yes — The animation plays in a continuous loop until manually stopped.

no — The animation plays once.

6.Use the Attrib knob to select Reverse.

7.Use the Value knob to set the reverse playback behavior. You can choose from the following:

yes — The animation plays backwards.

no — The animation plays forwards.

8.Use the Attrib knob to select AutoPly.

9.Use the Value knob to set the auto playback behavior. You can choose from the following:

1.Press and hold SHIFT on any bus. If you use the Program bus or on-air Key bus, you will affect on-air images.

2.Press MEDIA 1 or MEDIA 2 to select a Media-Store channel with a loaded animation..

3.Press the Run knob to start the animation playing.

4.Press the Stop knob to stop the animation before reaching the final frame.

Note:

You can manually cycle through frames by turning the Run knob while the animation is stopped.

Double-pressing the Run knob stops playback and re-cues the animation to the first frame.

yes — The animation starts playing automatically when it is taken on-air.

no — Animation playback must be started manually.

10.Use the Attrib knob to select Speed.

11.Use the Value knob to set the playback speed. You can set a playback speed from:

0.1x 1.0x in 0.1x increments.

1x 10x in 1x increments.

Saving and Reverting Attributes

You can save attributes for an image so they are automatically recalled the next time that image is loaded from a USB drive or internal memory.

Image attributes that have been changed since they were last saved are marked with a ‘*’.

40

Image 46 Contents
KM-H2500E/U KM-H3000E/U Important Regulatory and Safety Notices Safety Precautions Environmental Information Contents Introduction Advanced Operation Page Abbreviations About This ManualDocumentation Terms Control Panel OverviewMenu System To access a menu using the Menu buttonControl Panel Rear Connections Overview Knobs Installing Your Own Insert FilmsMenu Navigation ButtonsTransitions ShiftFader PositionerEuropean Video Formats Switcher Video FormatReference Type North American Video FormatsAssigning Fcfs Channels To assign an Fcfs channelFormat Conversions for Input Mode Format Conversions for Bus ModeOutput Reference Sync Setting the Output Reference SyncTo set the output reference sync Aspect Ratio Resetting the Output Reference SyncAncillary Data Output Configuration Input BNC ConfigurationDefault Alpha Channel Mappings To configure a Dhcp IP address for your switcher Clean FeedTo configure the Clean Feed output IP AddressAux Bus Memory Recalls Switcher PersonalityCustomizing the Panel Glow Saving Color Schemes Power-Save ModeLoading Color Schemes Double-Press Rate Transition Rate UnitsResource Sharing Editor Control Switch on Field or FrameNext Transition Area Reset Transition Resume DirectionTo set the transition resume direction Next Transition Key BehaviorTo set the Next Transition Key behavior To perform a transition Transition OverviewCutting on the Program Bus KEYWipe Transitions Configuring the Auto Trans RatePausing a Transition Keying OverviewSelecting Keys Video LayeringKey Transitions Performing Key TransitionsDedicated Key Transitions Setting the Transition Rate for Dedicated Key TransitionsChroma Key Mattes Using a MatteUsing other Adjustments Selecting a Matte ColorFade to Black To apply other adjustmentsTo fade to black Storing Memory Registers Using the Memory SystemChoosing a Memory Access Mode Recalling Memory RegistersMemory AI and Keys Bus HoldMemory AI and Recall to Preview Memory AI and Recall to Preview ExamplesRecall to Preview On To set the Recall to Preview modeTransition Limit Memory AITo Quickly Reset the Transition Limit Reset OptionsConfiguring Default Settings To configure user-defined defaultsResetting Individual Settings Restoring Default Settings to Factory StateResetting the Switcher Shared ParametersUSB Storage Resetting Menu ItemsRestoring to Factory Defaults Saving Memory Banks and RegistersPress Next until Run Software Upgrade From USB is displayed Software UpgradesTo upgrade the switcher software Loading Memory Banks and RegistersAdvanced Keying Completing a Software UpgradeModifying Keys Chroma Key Fine Tuning Split Keys Modifying Split KeysTo modify the appearance of a Split Key Aux Buses Accessing the Aux BusesModifying Wipes To modify time and directionTallies Selecting a Source for the Aux BusesSupported Editors General Purpose Interface GPIEditor Port Pin TriggerPage Transparency Media-Store OverviewFile Formats Loading an Image or Animation by BrowsingLoading an Image or Animation by Media Number Understanding Media NumbersEntering Media Numbers To lock or unlock place and bank valuesTo modify the position of a Media-Store image Modifying Media-Store Image AttributesTo change an image between shaped and unshaped Animation Control Modifying Animation PlaybackSaving and Reverting Attributes To save attributes for an image To revert to saved attribute valuesPage Power Requirements DimensionsWeight HD-SDI Input and Output SpecificationsSwitcher Error Messages Error MessagesGVG100 Protocol Supported Commands GVG100 Supported CommandsLast 5 bits used bit 0 is Name MLE/Keyer Byte Code GVG100 Supported Analog ControlsGVG100 Supported Lamps GVG100 Supported Buttons GVG100 Supported Buttons Page 多格式数字高清切换台