SMPTE Synchronization Overview, Chapter 16

16-2 ALESIS M20 REFERENCE MANUAL 1.06

The CD player’s digital clock is uncontrolled. The M20 normally would automatically
synchronize to an incoming digital signal, but in this case it’s following the video which is
traveling at its own speed. Since a slave can’t follow two masters, the slight timing
discontinuities appear as clicks and pops as samples are lost. Depending on your equipment,
there may be several ways to solve this problem, but in any case the solution will involve the
following principle:
16.2 THE ONE CLOCK PRINCIPLE
To prevent synchronization problems, every piece of equipment in the system must
ultimately refer to the same clock. There may be only one master at a time, and all
others must follow it. If different types of clock are required by different pieces of
equipment, all slave clocks must be derived from or synchronized to one master
clock. For example, there must be exactly one frame of video for every SMPTE time
code frame, and exactly the right number of digital samples for each frame.
If you violate the one clock principle in your system design or operation, the consequences
will range from the severe (ticks and pops in the audio, sudden fast-forwards or jumping out
of record) to the less obvious (an increasing drift in the lock between different machines as
they travel).

16.2A HOUSE SYNC

For a system to operate smoothly, you need all your audio gear taking “sonic pictures” and
your video gear taking pictures at the same rate. Professional video houses achieve this by
having a black burst or house sync generator with a clean, steady wow-and-flutter-free video
signal that is distributed to all VCRs in a building. Several companies make these kinds of
generators, and for complex systems a unified video/word clock/AES black generator (such
as MOTU’s Digital Timepiece™) may be the best solution. Depending on your system, you
would connect house sync to the M20’s Video In or Word Clock In jacks.

16.2B “GENLOCKED” TIME CODE

A solid and steady video or digital reference by itself is not enough, because only SMPTE
time code carries the actual data of hours:minutes:seconds:frames required for a chase-lock
system. A common mistake is to generate “wild” time code, not referenced to the video or
digital signal. In other words, your time code generator must start its frame message at the
exact same time that the video signal is starting its scan of the frame and the first sample of
the digital audio is going to the converters.
Just because it’s time code doesn’t mean it’s going at the same rate as everything else in the
system. By common standards, it may seem right, but even small errors add up when you’re
trying to divide each second into 48,000 slices. This brings to light another important
principle: understanding the difference between location references and clock references.