Dot patterns

The FX’s print head is able to print graphics in addition to text because graphic images are formed on the FX about the same way that pictures in newspapers and magazines are printed.

If you look closely at a newspaper photograph, you can see that it is made up of many small dots. The FX also forms its images with patterns of dots, as many as 240 dot positions per inch horizontally and 72 dots vertically. The images printed by the FX can, therefore, be as finely detailed as the one on the first page of this chapter.

In its main graphics mode the FX prints one column of dots for each code it receives, and it uses only the top eight of the nine pins. Therefore, your graphics program must send codes for dot patterns, one number for each column in a line. For each of those columns the print head prints the pattern of dots you have specified.

To print figures taller than eight dots, the print head makes more than one pass. The printer prints one line, then advances the paper and prints another, just as it does with text.

To keep the print head from leaving gaps between the graphics lines as it does between the text lines, the line spacing must be changed to eliminate the space between lines. With a change in line spacing, the FX can print finely detailed graphic images that give no indication that they are made up of separate lines, each no more than 8/72nds of an inch tall.

Each pass of the print head prints one piece of the total pattern, which can be as tall or short and as wide or narrow as you desire. You don’t have to fill the whole page or even an entire line with your graphics figures. In fact, you can use as little or as much space as you like for a figure and put it anywhere on the page.

Pin Labels

The graphics mode requires a method to tell the printer which pins to fire in each column. Since there are 256 possible combinations of eight pins, you need a numbering system that allows you to use a single number to specify which of the 256 possible patterns you want. This numbering system is shown in Figure 5-1 on the next page.

Graphics and User-defined Characters

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