To fire any one pin, you send its number. To fire more than one pin at the same time, add up the numbers of the pins and send the sum to the printer. Therefore, with these labels for the pins, you fire the top pin by sending 128. To fire the bottom pin, you send 1. If you want to fire only the top and bottom pins, you simply add 128 and 1, then send 129.

By adding the appropriate label numbers together, you can fire any combination of pins. Figure 5-1 shows three examples of how to calculate the number that fires a particular pattern of pins.

Figure 5-1.

Pin numbering system

128

128

128

 

128

128

64

 

 

64

6 4

64

 

 

32

32

32

 

32

 

 

16

 

 

16

 

16

 

 

8

8

8

8

8

 

 

4

 

 

4

 

4

4

 

2

2

2

2

2

2

1

 

 

1

 

1

 

 

 

 

170

 

74

 

134

 

With this numbering system, any combination of the eight pins adds up to a decimal number between 0 and 255, and no numbers are duplicated. Before you can put these numbers in a graphics program, however, you need to know the format of the graphics commands.

Graphics Commands

The graphics mode commands are quite different from most other commands. For most of the other modes, such as emphasized and double-wide, one command turns the mode on and another turns it off. For graphics, the command is more complicated because the command that turns on a graphics mode also specifies how many columns of graphics will be printed. After the printer receives this command, it interprets the next numbers as pin patterns and prints them on the paper.

5 - 4

Graphics and User-defined Characters