when you play PS1500 as a stand-alone unit.

Selecting Sounds and Presets via MIDI is dis- cussed in a later chapter.

Tracks/Sounds

F4/F5 respectively. The active/mute status of all other tracks (Styles, Song/Style and Songs) is changed by direct intervention on the correspond- ing track buttons of the sequencer.

TRACKS

A Track is the smallest part of a Preset. Pro- grammable Presets have up to 3 tracks (for the keyboard), Style-Presets have a maximum of 8 tracks (3 tracks for the keyboard and 5 engaged by the sequencer for the accompaniments). A Song-Preset can contain up to 16 tracks.

A Preset is a configuration of several tracks, so that different Sounds can be combined to play at the same time. In Style/Preset and Song/Style modes, the Sound names of the keyboard tracks appear in the main display. In Song mode, the Sounds of all the tracks appear in the form of a ProgramChange number. Sometimes, a track is not assigned to a PS Sound, but it controls an expander connected to the MIDI OUT. In this case, the relative ProgramChange is shown on the main display.

In the first page of «Edit Preset», it is possible to see the sounds assigned to all the tracks of the current Preset in the form of a ProgramChange number. For the selected track, the correspond- ing Sound name and Bank number is also shown on the top line of the display. The Tracks are shown from 01-08 and from 09-16. The Track Select button in the 16 Track Recording Studio section allows you to switch from the track set 01-08 to 09-16.

Most of the operating modes display the tracks which can be selected and can be programmed for Sound assignments, a transposition, an effect selection or a performance control.

The status of the keyboard tracks (active or mute) can be changed by intervening directly on the corresponding keyboard activators (Upper 1, Up- per 2 and Lower), or Function buttons F8, F7 and

SOUNDS

PS1500 Sounds are divided in four different types:

ROM-Sounds

E-Sounds (edited ROM-Sounds)

Drumkits

Samples

Rom-Sound

Sounds contained in ROM. These sounds are permanent and cannot be cancelled. They are based on the internal samples archive (ROM- Waves)

E-Sound

E-Sounds are created by modifying ROM-Sounds or by loading the data from disk (loading Presets containing E-Sounds). A Preset can store up to 8 E-Sounds and it can be programmed to recall E-Sounds or the original sounds.

Drumkit

Drumkits assign a different percussive sound to each note of the keyboard.

A Preset can store up to 4 modified percussive sounds of a Drumkit. PS1500 contains 16 Drum- kits memorized in Banks 2 and 3 of the Percus- sive Sound Groups.

Samples

The PS1500 on-board sampler can capture a Sample which is stored in location 8 of the Sam- ple-RAM.

PS1500 Sample kits are also available to load

Basic concepts 3•5

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IBM PS1500 owner manual Tracks, Sounds