Playing the sound of a part

What is a Part?

A “part” is the smallest unit within a pattern. Each part contains a sound, a rhythm or phrase pattern, effect on/off settings, and motion sequence data.

For each individual part, you can edit the sound, store a rhythm or (p.46 “Editing sounds”) phrase pattern, and store motion sequence data.

The ESX-1 uses three types of parts, for a total of sixteen parts.

— Drum parts (1–5, 6A-B, 7A-B)

These parts play a sample in “one-shot” mode.

Each part contains a rhythm pattern (note timing), and motion sequence data, etc.

— Keyboard parts (1, 2)

These parts play pitched loops.

Each part contains a phrase pattern (trigger, note number, gate time), and motion sequence data, etc.

— Accent part

This part contains data that specifies points of volume emphasis (ac- cent) for the pattern, and motion sequence data.

— Stretch parts (1, 2)

These parts play stretch samples.

Each part contains a rhythm pattern (note timing), and motion sequence data, etc.

— Slice part

This part plays a slice sample.

It contains a rhythm pattern (note timing), and motion sequence data, etc.

— Audio In part

This part inputs an external audio source.

It contains a rhythm pattern (trigger, gate time), and motion sequence data, etc.

Listening to the sound of a part

You can listen to the sound of each part by pressing the drum part keys, stretch part keys, or slice part key, or by pressing the step keys with the KEYBOARD key turned on.

The sound of the part will differ depending on the pattern.

When you press a drum part key, the keyboard function of the step keys will be cancelled; however, the keyboard function will automatically return to its previous setting when you once again select a keyboard part.

Listening to the sound of a drum part

Press a drum part key 1 through 7B and you will hear the sound

assigned to each key.

Drum parts 6A and 6B cannot sound at the same time. The same is

true for parts 7A and 7B.

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