5. Pattern mode

Assigning individual slices of a slice sample
SLICE NO. .........................................................All, 001...128

The individual notes into which a sample is divided by the Slice operation (p.27) can be assigned as one-shot samples to the drum parts or keyboard parts.

1.Make sure that the PART EDIT mode key is lit.

2. Press the [ ] cursor key to make the display read “(sample name).” (The SAMPLE icon is lit).

3.Press the drum or keyboard part key to which you want to assign the sample (the key will light). The display shows the name and

number of the sample assigned to that key. Here you can select the slice sample (an “ ” is displayed following the number). Select the

slice sample that contains the sound you want to use.

4.For a drum part, turn the dial and press the part key to audition the sounds while you select a sample.

5.For a keyboard part, turn on the Keyboard function, turn the dial, and use the step keys to audition a sound while you select a sample.

6. Use the [ ][ ] cursor keys to make the display read “SliceEdt.” Turn the dial to select the sample number. If you select “All,” the entire slice sample will be assigned as a one-shot sample. “1”~“128” indicates the number of the step key to which the sliced samples are assigned, and you can choose one of these to select an individual sample. To audition the sound while you make your selection, press the part key (the one you pressed in step 2).

You cannot select a sample in “SLICE NO” unless you first select a slice sample in PART EDIT mode “SAMPLE.”

In the case of a drum part, the sliced waveform you select here will play in one-shot mode, just like the slice part. In the case of a keyboard part, non-decaying reverse loop playback is used intentionally to make the sound sustain. If you feel that the playback is un- natural, set the AMP EG to “ ” and use EG Time to adjust the de- cay.

“SLICE NO” is invalid for the stretch, slice, audio-in, and accent pat- terns.

Editing the sound of a partEditing the Part Common parameters
PITCH .......................................................................-63...+63

Specifies the playback pitch. Raising the pitch speeds-up the play- back; lower the pitch slows down the playback. The variable pitch range is ±2 octaves, as shown below.

In some cases, raising the pitch will cause noise.

This parameter is invalid for the keyboard parts.

Knob valuePitchPitch exampl (input note C3)

+63

2 octaves

C5

 

 

 

+41, 43...59, 61

:

C#4, D4...A#4, B4

 

 

 

+39

1 octave

C4

 

 

 

+9, 12...33, 36

:

D3, D#3...A#3, B3

 

 

 

+6

Semitone up

C#3

 

 

 

0(center)

±0

C3

 

 

 

-6

Semitone down

B2

 

 

 

-9, -12...-36

:

A#2, A2...C#2

 

 

 

-39

-1 octave

C2

 

 

 

-41, -43...-61

:

B1, A#1...C#1

 

 

 

-63

-2 octaves

C1

 

 

 

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