Appendix | MFX and IFX types and parameters
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E-80 Music Workstation
● Pitch B Pre Delay (0.0~500.0ms)—Adjusts the time delay
from when the direct sound begins until the Pitch Shift B
sound is heard.
● Pitch A Panpot (L64~0~63R)—Adjusts the stereo location
of the Pitch Shift A sound. L64 is far left, 0 is center and
63R is far right.
● Pitch B Panpot (L64~0~63R)—Adjusts the stereo location
of the Pitch Shift B sound. L64 is far left, 0 is center and
63R is far right.
● Level Balance (A100:0B, A50:50B, A0:100B)—Adjusts the
volume balance between the Pitch Shift A and Pitch Shift B
sounds. When set to A100:0B, only the sound of Pitch Shift
A is output; when set to A0:100B, only the sound of Pitch
Shift B is output.
● Balance (D100:0W, D50:50W, D0:100W)—Volume bal-
ance between the direct (D) and the effect sound (W).
● Level (0~127)—Output level.
24. FBK Pitch
Pitch Shifter with several echoes.
● Pitch Shift Mode (1~5)—Higher settings of this parameter
will result in slower response, but steadier pitch.
● Pitch Coarse (–24~0~+12 semitones)—Adjust the pitch
of the pitch shifted sound in semitone steps (–2~+1
octaves).
● Pitch Fine (–100~0~+100 cent)—Make fine adjustments
to the pitch of the pitch shifted sound in 2-cent steps (one
cent is 1/100th of a semi tone).
● Pitch Pre Delay (0.0~500.0ms)—Adjust the time delay
from when the direct sound begins until the pitch shifted
sound is heard.
● Pitch Feedback (–98%~0~98%)—Adjust the proportion
(%) of the processed sound that is fed back into the effect.
Negative (–) settings will invert the phase.
● Panpot (L64~0~63R)—Stereo location of the output
sound. This is a mono effect that combines incoming sig-
nals. You can, however, place the processed signal any-
where between the left and right channels.
● EQ Low Gain (–15dB~0~15dB)—Gain of the low range.
● EQ High Gain (–15dB~0~15dB)—Gain of the high range.
● Balance (D100:0W, D50:50W, D0:100W)—Volume bal-
ance between the direct (D) and the effect sound (W).
● Level (0~127)—Output level.
25. Reverb
A nice Reverb effect.
● Reverb Type (Room 1, Room 2, Stage 1, Stage 2, Hall 1,
Hall 2)—Type of reverb.
Room1: Dense reverb with short decay.
Room2: Sparse reverb with short decay.
Stage1: Reverb with greater late reverberation.
Stage2: Reverb with strong early reflections.
Hall1: Reverb with clear reverberance.
Hall2: Reverb with rich reverberance.
● Reverb Pre Delay (0.0~100.0ms)—Adjusts the delay time
from the direct sound until the reverb sound is heard.
● Reverb Time (0~127)—Time length of reverberation.
● Reverb HF Damp (200~8000Hz, Bypass)—Adjusts the fre-
quency above which sound fed back to the effect is filtered
out. If you don’t want to filter out any high frequencies, set
this parameter to BYPASS.
● EQ Low Gain (–15dB~0~15dB)—Gain of the low range.
● EQ High Gain (–15dB~0~15dB)—Gain of the high range.
● Balance (D100:0W, D50:50W, D0:100W)—Volume bal-
ance between the direct (D) and the effect sound (W).
● Level (0~127)—Output level.
26. Gate Reverb
This is a special type of reverb in which the reverberant sound
is cut off before its natural length.
● Reverb Type (Normal, Reverse, Sweep 1, Sweep 2)—Type
of reverb.
NORMAL: Conventional gated reverb.
REVERSE: Backwards reverb.
SWEEP1: The reverberant sound moves from right to left.
SWEEP2: The reverberant sound moves from left to right.
● Reverb Pre Delay (0.0~100.0ms)—Adjusts the delay time
from the direct sound until the reverb sound is heard.
● Reverb Gate Time (5~500ms)—Adjusts the time from
when the reverb is heard until it disappears.
● EQ Low Gain (–15dB~0~15dB)—Gain of the low range.
● EQ High Gain (–15dB~0~15dB)—Gain of the high range.
● Balance (D100:0W, D50:50W, D0:100W)—Volume bal-
ance between the direct (D) and the effect sound (W).
● Level (0~127)—Output level.
27. OD‰ Chorus
This effect connects an Overdrive and a Chorus in series.
(“Series” means that the output signal of the first effect is
also processed by the second.)
● Overdrive Drive (0~127)—Degree of distortion. Also
changes the volume.
● Overdrive Panpot (L64~0~63R)—Stereo location of the
overdrive sound.
● Chorus Pre Delay (0.0~100.0ms)—Adjusts the delay
between the incoming direct signal and the moment when
the chorus starts working.
● Chorus Rate (0.05~10.0Hz)—Frequency, i.e. modulation
speed.
● Chorus Depth (0~127)—Modulation intensity.
● Chorus Balance (D100:0W, D50:50W, D0:100W)—Vol-
ume balance between the direct sound (D) and the chorus
sound (W).
● Level (0~127)—Output level.
28. OD‰ Flanger
This effect connects an Overdrive and a Flanger in series.
● Overdrive Drive (0~127)—Degree of distortion. Also
changes the volume.
● Overdrive Panpot (L64~0~63R)—Stereo location of the
overdrive sound.
● Flanger Pre Delay (0.0~100.0ms)—Adjusts the delay time
from when the direct sound begins until the flanger sound
is heard.
● Flanger Rate (0.05~10.0Hz)—Frequency, i.e. modulation
speed.
● Flanger Depth (0~127)—Modulation intensity.
● Flanger Feedback (–98%~0~98%)—Adjusts the propor-
tion of the flanger sound that is fed back into the effect.
Negative (–) settings will invert the phase.
● Flanger Balance (D100:0W, D50:50W, D0:100W)—
Volume balance between the direct sound (D) and the
flanger sound (W).
● Level (0~127)—Output level.