Appendix | MFX and IFX types and parameters
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E-80 Music Workstation
Pitch B Pre Delay (0.0~500.0ms)—Adjusts the time delay
from when the direct sound begins until the Pitch Shift B
sound is heard.
Pitch A Panpot (L64~0~63R)—Adjusts the stereo location
of the Pitch Shift A sound. L64 is far left, 0 is center and
63R is far right.
Pitch B Panpot (L64~0~63R)—Adjusts the stereo location
of the Pitch Shift B sound. L64 is far left, 0 is center and
63R is far right.
Level Balance (A100:0B, A50:50B, A0:100B)—Adjusts the
volume balance between the Pitch Shift A and Pitch Shift B
sounds. When set to A100:0B, only the sound of Pitch Shift
A is output; when set to A0:100B, only the sound of Pitch
Shift B is output.
Balance (D100:0W, D50:50W, D0:100W)—Volume bal-
ance between the direct (D) and the effect sound (W).
Level (0~127)—Output level.
24. FBK Pitch
Pitch Shifter with several echoes.
Pitch Shift Mode (1~5)—Higher settings of this parameter
will result in slower response, but steadier pitch.
Pitch Coarse (–24~0~+12 semitones)—Adjust the pitch
of the pitch shifted sound in semitone steps (–2~+1
octaves).
Pitch Fine (–100~0~+100 cent)—Make fine adjustments
to the pitch of the pitch shifted sound in 2-cent steps (one
cent is 1/100th of a semi tone).
Pitch Pre Delay (0.0~500.0ms)—Adjust the time delay
from when the direct sound begins until the pitch shifted
sound is heard.
Pitch Feedback (–98%~0~98%)—Adjust the proportion
(%) of the processed sound that is fed back into the effect.
Negative (–) settings will invert the phase.
Panpot (L64~0~63R)—Stereo location of the output
sound. This is a mono effect that combines incoming sig-
nals. You can, however, place the processed signal any-
where between the left and right channels.
EQ Low Gain (–15dB~0~15dB)—Gain of the low range.
EQ High Gain (–15dB~0~15dB)—Gain of the high range.
Balance (D100:0W, D50:50W, D0:100W)—Volume bal-
ance between the direct (D) and the effect sound (W).
Level (0~127)—Output level.
25. Reverb
A nice Reverb effect.
Reverb Type (Room 1, Room 2, Stage 1, Stage 2, Hall 1,
Hall 2)—Type of reverb.
Room1: Dense reverb with short decay.
Room2: Sparse reverb with short decay.
Stage1: Reverb with greater late reverberation.
Stage2: Reverb with strong early reflections.
Hall1: Reverb with clear reverberance.
Hall2: Reverb with rich reverberance.
Reverb Pre Delay (0.0~100.0ms)—Adjusts the delay time
from the direct sound until the reverb sound is heard.
Reverb Time (0~127)—Time length of reverberation.
Reverb HF Damp (200~8000Hz, Bypass)—Adjusts the fre-
quency above which sound fed back to the effect is filtered
out. If you don’t want to filter out any high frequencies, set
this parameter to BYPASS.
EQ Low Gain (–15dB~0~15dB)—Gain of the low range.
EQ High Gain (–15dB~0~15dB)—Gain of the high range.
Balance (D100:0W, D50:50W, D0:100W)—Volume bal-
ance between the direct (D) and the effect sound (W).
Level (0~127)—Output level.
26. Gate Reverb
This is a special type of reverb in which the reverberant sound
is cut off before its natural length.
Reverb Type (Normal, Reverse, Sweep 1, Sweep 2)—Type
of reverb.
NORMAL: Conventional gated reverb.
REVERSE: Backwards reverb.
SWEEP1: The reverberant sound moves from right to left.
SWEEP2: The reverberant sound moves from left to right.
Reverb Pre Delay (0.0~100.0ms)—Adjusts the delay time
from the direct sound until the reverb sound is heard.
Reverb Gate Time (5~500ms)—Adjusts the time from
when the reverb is heard until it disappears.
EQ Low Gain (–15dB~0~15dB)—Gain of the low range.
EQ High Gain (–15dB~0~15dB)—Gain of the high range.
Balance (D100:0W, D50:50W, D0:100W)—Volume bal-
ance between the direct (D) and the effect sound (W).
Level (0~127)—Output level.
27. OD‰ Chorus
This effect connects an Overdrive and a Chorus in series.
(“Series” means that the output signal of the first effect is
also processed by the second.)
Overdrive Drive (0~127)—Degree of distortion. Also
changes the volume.
Overdrive Panpot (L64~0~63R)—Stereo location of the
overdrive sound.
Chorus Pre Delay (0.0~100.0ms)—Adjusts the delay
between the incoming direct signal and the moment when
the chorus starts working.
Chorus Rate (0.05~10.0Hz)—Frequency, i.e. modulation
speed.
Chorus Depth (0~127)—Modulation intensity.
Chorus Balance (D100:0W, D50:50W, D0:100W)—Vol-
ume balance between the direct sound (D) and the chorus
sound (W).
Level (0~127)—Output level.
28. OD‰ Flanger
This effect connects an Overdrive and a Flanger in series.
Overdrive Drive (0~127)—Degree of distortion. Also
changes the volume.
Overdrive Panpot (L64~0~63R)—Stereo location of the
overdrive sound.
Flanger Pre Delay (0.0~100.0ms)—Adjusts the delay time
from when the direct sound begins until the flanger sound
is heard.
Flanger Rate (0.05~10.0Hz)—Frequency, i.e. modulation
speed.
Flanger Depth (0~127)—Modulation intensity.
Flanger Feedback (–98%~0~98%)—Adjusts the propor-
tion of the flanger sound that is fed back into the effect.
Negative (–) settings will invert the phase.
Flanger Balance (D100:0W, D50:50W, D0:100W)—
Volume balance between the direct sound (D) and the
flanger sound (W).
Level (0~127)—Output level.