Chapter 2. Using Effects

MFX

CTRL 1

CTRL 2

CTRL 3

 

 

 

 

6 COMPRESSORSUSTAINATTACKLEVEL

Makes the sound levels more

Adjusts the amount of com-

Adjusts the sense of attack.

Adjusts the volume.

consistent.

pression.

 

 

 

 

 

 

7 LO-FI PROCESSORSMPL RATEBITFILTER

Produces a “lo-fi” sound.

Adjusts the sampling rate. (*3)

Adjusts the bit depth (2–14 BIT,

Adjusts the filter depth.

 

 

OFF)

 

 

 

 

 

8 GUITAR AMP SIMAMP TYPEAMP VOLSPEAKER

Simulates a guitar amp

Selects the type of guitar amp.

Adjusts the output volume.

Selects the speaker type. (*4)

 

OFF, JC-120, Clean Twin,

 

 

 

Match Drive, BG Lead,

 

 

 

MS1959 I, MS1959 II,

 

 

 

MS1959 I+II, SLDN Lead,

 

 

 

Metal 5150, Metal Lead,

 

 

 

OD-1, OD-2 Turbo,

 

 

 

Distortion, Fuzz

 

 

 

 

 

 

9 OVERDRIVE

DRIVE

TONE

LEVEL

Mildly distorts the sound.

Adjusts the amount of distor-

Adjusts the tone.

Adjusts the volume.

 

tion.

 

 

 

 

 

 

10 PITCH SHIFTERPITCH

FEEDBACK

BALANCE

Changes the pitch.

Changes the pitch over a +/-2

Adjusts the amount of feed-

Adjusts the balance between

 

octave range.

back for the pitch-shifted

the effect sound and the direct

 

 

sound.

sound.

 

 

 

 

 

 

 

 

11 FEEDBACK RIPPERRATE

DLY TIME

FEEDBACK

This effect periodically cuts the

Adjusts the interval (*2) at

Adjusts the delay time (*2)

Adjusts the proportion of de-

sound and sends the cut por-

which the effect is applied.

from when the original sound

layed sound that is returned to

tion to a delay. You can create

 

is heard until the delay sound

the input.

new phrases by applying this

 

is heard.

 

effect to a phrase (e.g., drum

 

 

 

phrase).

 

 

 

 

 

 

 

12 REVERSETHRESHOLDTIME

BALANCE

Adds a reversed copy to the

Adjusts the volume level at

Adjusts the delay time (*2)

Adjusts the volume balance be-

original sound.

which the reverse begins.

from when the original sound

tween the direct sound (D) and

 

 

is heard until the reverse sound

effect sound (E).

 

 

is heard.

 

 

 

 

 

13 TUMBLING

TIME

PAN

BALANCE

Adds a “rotating” delay sound.

Adjusts Time “A” in the dia-

Adjusts the left/right panning.

Adjusts the volume balance be-

Particularly effective when ap-

gram.

 

tween the direct sound (D) and

plied to drum sounds.

Level

 

effect sound (E).

 

original tone

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Time

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

A

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

14 FLANGERDEPTH

RATE

RESO

Produces a twisting modula-

Adjusts the depth of modula-

Adjusts the speed of modula-

Adjusts the character of the

tion effect reminiscent of a jet

tion.

tion.

modulation.

aircraft taking off and landing.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

15 STEP FLANGER

RATE

STEP RATE

RESO

Varies the pitch of the flanger

Adjusts the rate of modulation.

Adjusts the rate (*2) of pitch

Adjusts the character of the

sound in stepwise fashion. The

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

change.

modulation.

interval of the pitch change can

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

also be specified as a note value

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

relative to the specified tempo.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

36