16 - 3 SETTING FOR COMMUNICATION PLAY
During communication play, if communication is interrupted due to a certain cause, ERROR MESSAGE will be displayed, then NETWORK check mode appears on the screen automatically.
Cause all of the seats to enter the Test Mode and change the NETWORK ASSIGNMENTS of each seat for communica- tion play. For the Changing procedure, refer to the explanations of Section 7.
1Press the TEST button to enter the test mode and choose “NETWORK ASSIGNMENTS”.
2Bring the arrow to COMMUNICATION and select “NETWORK”.
3Bring the arrow to PRIVILEGE MODE and press the Test Button to set one of the plural seats (basically the leftmost seat) to “MASTER”. Set other seats to “SLAVE”
4Bring the arrow mark to “CABINET ID NUMBER”, press the TEST BUTTON and set the seat number of the machines sequentially to No. 1, No. 2, No. 3, No. 4 as applicable starting from the extreme left facing the monitor’s front side. If the same number is for 2 or more cabinets, or if the sequential order is incorrect, the game display, etc. will be confused (different from the actual status). Therefore, be careful of this point.
In the case of communication play, all the settings other than CABINET TYPE, B.G.M. VOLUME, and ENGINE VOLUME from among the Game Assignments will be executed by the MASTER SEAT. All other seats (“SLAVE”) are subject to the setting change made by the “MASTER” seat.
NETWORK ASSIGNMENTS
COMMUNICATION | NETWORK |
PRIVILEGE MODE | MASTER |
CABINET ID NUMBER | 1 |
>EXIT |
|
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
When COMMUNICATION is set to STAND ALONE, these are not displayed
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