Starting recording with 6 seconds of prestored audio data

— Time Machine Recording

When recording from an FM or satellite broadcast, the first few seconds of material are often lost due to the time it takes you to ascertain the contents and press the record button. To prevent the loss of this material, the Time Machine Recording feature constantly stores 6 seconds of the most recent audio data in a buffer memory. When you start recording the sound source, the recording actually starts with the 6 seconds of audio data stored in the buffer memory in advance, as shown in the illustration below:

When you press

 

the ENTER/YES

End of the source

button in step 5

to be recorded

 

Time

Audio data in 6-second

 

buffer memory

 

 

Recorded

 

portion

Beginning of the

 

source to be recorded

 

5

2 p

 

TAPE

3

1 Insert a recordable MD.

You can record on any MDs inserted in MD 1 – 3 slots.

2 Press FUNCTION repeatedly to select the source (e.g., TUNER) you want to record.

TUNER: Recording from the radio

VIDEO/GAME: Recording from the component connected to the VIDEO/ GAME IN jacks

TAPE: Recording from an optional tape deck

3 Press REC/CD-MD SYNC.

The MD deck stands by for recording.

4 Start playing the source you want to record.

5 Press ENTER/YES at the point you want to start recording.

Recording of the source starts with the 6 seconds of audio data stored in the buffer memory.

To cancel Time Machine Recording

Press p.

When recording is finished

Remove the MD. “TOC Write” flashes and the recorded contents are memorized on the MD.

While “TOC Write” is flashing

Do not move the unit or pull out the AC power cord to ensure complete recording. The deck updates the Table of Contents (TOC) while “TOC” is flashing.

Note

The MD deck starts storing audio data when the deck is in recording pause and you start playing the source. With less than 6 seconds of playing of the source and audio data stored in the buffer memory, Time Machine Recording starts with less than 6 seconds of audio data.

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