Starting recording with 6 seconds of prestored audio data
— Time Machine Recording
When recording from an FM or satellite broadcast, the first few seconds of material are often lost due to the time it takes you to ascertain the contents and press the record button. To prevent the loss of this material, the Time Machine Recording feature constantly stores 6 seconds of the most recent audio data in a buffer memory. When you start recording the sound source, the recording actually starts with the 6 seconds of audio data stored in the buffer memory in advance, as shown in the illustration below:
When you press |
|
the ENTER/YES | End of the source |
button in step 5 | to be recorded |
| Time |
Audio data in |
|
buffer memory |
|
| Recorded |
| portion |
Beginning of the |
|
source to be recorded |
|
5 | 2 p |
| TAPE |
3
1 Insert a recordable MD.
You can record on any MDs inserted in MD 1 – 3 slots.
2 Press FUNCTION repeatedly to select the source (e.g., TUNER) you want to record.
•TUNER: Recording from the radio
•VIDEO/GAME: Recording from the component connected to the VIDEO/ GAME IN jacks
•TAPE: Recording from an optional tape deck
3 Press
The MD deck stands by for recording.
4 Start playing the source you want to record.
5 Press ENTER/YES at the point you want to start recording.
Recording of the source starts with the 6 seconds of audio data stored in the buffer memory.
To cancel Time Machine Recording
Press p.
When recording is finished
Remove the MD. “TOC Write” flashes and the recorded contents are memorized on the MD.
While “TOC Write” is flashing
Do not move the unit or pull out the AC power cord to ensure complete recording. The deck updates the Table of Contents (TOC) while “TOC” is flashing.
Note
The MD deck starts storing audio data when the deck is in recording pause and you start playing the source. With less than 6 seconds of playing of the source and audio data stored in the buffer memory, Time Machine Recording starts with less than 6 seconds of audio data.
42