2.Find the desired point in audio where you want to create a CUE point.
3.Press the MEMORY/CUE button until the parameter display in LCD shows “SEt”.
4.Press the desired CUE button (1, 2, or 3) within 5 seconds to store the desired CUE point in that bank.
NOTE:
When the bank buttons (1, 2, or 3) has a point stored the button lights up green. The stored cue point cannot be erased but can be overwritten.
When the unit is paused, pressing the MEMORY/CUE button then pressing the bank button (1, 2, or 3) starts the unit automatically, and stores it as a cue point.
For three seconds after storing one of the cue points, you cannot store another cue point.
2-3. Flash Start (Seamless Cue)
The flash start (seamless cue) function can be performed with the CUE (1, 2, or 3) buttons. After storing the point, pressing any of these buttons performs a flash start / seamless cue.
2-4. IN/OUT Looping
To store the LOOP points
NOTE:
The three buttons (1/IN, 2/OUT, and 3/RELOOP) are shared for MEMORY/CUE, SAMPLER, and LOOP functions. Therefore, only one of these three functions (MEMORY/CUE, SAMPLER, or LOOP function) can be used at a time. (i.e. loop cannot be used simultaneously with sample).
1.Press LOOP button to enter the unit into LOOP mode. LOOP button will light green.
2.Press the IN button while in play or in pause mode. The IN button will light and the OUT button will start flashing.
3.Press the OUT button while in play or in pause mode. IN, OUT, and RELOOP buttons will all light. If the loop end point is set when the unit is playing, the C.504 starts loop playback seamlessly. If the loop end point is set when the unit is paused, the C.504 goes to the loop start point then paus- es.
NOTE:
For
Disengage loop play
When loop play is engaged, pressing the LOOP button disengages loop play. In this case, the unit continues normal playback and RELOOP button will start flashing, but the loop points are not erased. When loop play is engaged, locating the unit to the out point of a loop section disengages loop play (i.e. pressing the CUE button, etc…). At this time, the RELOOP button start flashing, but the loop