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Function: Variable range: Description:

Initial Delay Setting Screen

Adjusts the sensation of distance between walls and sound source.

1 ms to 99 ms

This is a parameter for controlling the delay between the direct sound and the start of the early reflection. The delay in the early refrection is determined by the distance between the walls and sound source. In other words, shortening the delay time gives the impression that the sound source is near the walls. Conversely, lengthening the delay time gives the impression that the sound source is far from the walls.

Adjusting the Initial Delay allows controlling factors such as the sense of distance from the source of the sound to the surrounding walls, the sensation of spatial size, and the nature of the tone (or sound image).

Room Size

Can be set for HALL JAZZ GAME MOVIE LIVE

 

Room Size Setting Screen

Function:

Adjusts the sense of expansiveness.

Variable range:

0.1 to 2.0

Description:

This parameter controls the sense of spatial expansiveness.

 

The larger the value, the wider the perceived space. When there is a larger distance between

 

the walls of a room, the number of reflections increases and the time interval between

 

reflections becomes longer. Therefore, controlling the time between adjacent reflections

 

makes it possible to change the impression of spaciousness.

 

A parameter setting of 1.0 means that the original measured values are used. At a setting of

 

2.0, the simulated length of one room boundary is doubled.

Liveness

Can be set for HALL JAZZ

 

Liveness Setting Screen

Function:

Adjusts the apparent reflectivity of the walls.

Variable range:

0 to 10

Description:

This parameter determines the attenuation of the early reflections. The larger this value, the

 

greater the sound field echo. The smaller this value, the weaker the echo, giving a "dead"

 

impression. This live or dead sensation for an actual hall is determined by the absorption

 

characteristics of the reflecting surfaces. Faster attenuation of reverberations results in a

 

more "dead" character and slow attenuation in a more "live" character.