command.keys.BACK = SOFT1 command.keys.EXIT = SOFT1 command.keys.CANCEL = SOFT1 command.keys.STOP = SOFT1 command.keys.OK = SOFT2 command.keys.SCREEN = SOFT2 command.keys.ITEM = SOFT2 command.keys.HELP = SOFT2
In cases of conflict in the mapping of actual commands to keys, commands are mapped first by command type and then by priority.
Secondary Button Assignments
Secondary buttons may be defined for a command type. If a command is unable to be assigned to the preferred button for its type because another command with higher precedence (due to either its type or its priority) has taken the button, the command can be assigned to an alternative button.
This is done by specifying more than one button name in the property definition where the names are separated by spaces:
command.keys.<type> = <button_name> <button_name> .. <button_name>
Example
The first definition below assigns commands of type BACK to the END key and alternatively to the SOFT1 key. The second definition assigns commands of type OK to the SEND key and alternatively to the SOFT2 key.
command.keys.BACK = END SOFT1 command.keys.OK = SEND SOFT2
Restricting the List of Command Types for a Soft Button
Only certain command types might be allowed for a specific soft button, which means that other command types will not be assigned to that soft button in any case, even if that soft button is left unassigned.
You restrict command types to a button by specifying a list of one or more command types in the property definition:
command.exclusive.<button_name> = <type> <type> ... <type>
Example
The following definition allows only the command types BACK, EXIT, CANCEL, and STOP to be mapped to the SOFT1 key.
command.exclusive.SOFT1 = BACK EXIT CANCEL STOP