Floating Point Numbers
Item List
A
15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
E3 | E2 | E1 | E0 | S | M10 | M9 | M8 | M7 M6 M5 M4 | M3 | M2 | M1 | M0 | |||
where: EEEE |
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| = |
| 4 bits exponent |
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| S |
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| = |
| sign (1=negative) | ||||
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| MMMMMMMMMMM | = |
| 11 bits mantissa |
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Note: 216 = 32,768; subtracting 4 bits for the exponent, 1 bit for the sign, and 11 bits for the mantissa leaves a maximum value of 2047 for most numeric entries with single digit resolution.
∙A number is normalized when the most significant bit is true (M10 = 1).
∙The value of the n.th mantissa bit (n from
2 exp
∙A number is zero when all bits of the mantissa are 0.
∙The value of a number is:
<NUMBER> = <SIGN> * .<MANTISSA> * 2 exp <EXPONENT>
Examples:
1 | = | 1400H | or | B001H |
= | 1C00H | or | B801H | |
100 = | 7640H | or | B064H |
Symbols used in the Item List:
DI. Decimal Item Address
HI. Hexadecimal Item Address
Type Item Type
R/W Read Write conditions:
R | Read only Item |
R/W | Read/Write Item |
R/W (E) | Read/Write Item (EEPROM) |
CNF | Configuration Item (EEPROM) |
Tag Label for Item or bit written within an Item