BASIC OPERATIONS (CONT.)

Storing A Cue Point:

Once you have set your CUE Point by one of the two means listed on page 16, you may store your cue point in one of the FLASH BUTTONS (8). Once you store this cue point in memory you may recall it at any time and you may even recall if the disc has been remove or power had been disconnected. You may store a maximum of three cue points per a disc and maximum of 384 cue points can be saved in unit's memory. The MEMORY BUCKET (55) in the LCD DISPLAY (19) will approximate the available memory. Either a CUE POINT or a SAMPLE (See creating a sample loop on page 17) can be stored into a FLASH BUTTON (8), not both. To

Store a cue point:

1)Create a Cue Point by one of the two means listed on page 14. Press the MEMORY BUTTON (9), as in Figure 17. The red Memory Cue LED will glow indicating the store memory function has been activated. You may now press any one of the three FLASH BUTTONS (8) to store your cue point into memory (Figure

18).After pressing one of the FLASH BUTTONS (8), the corresponding Flash Button LED will flash briefly. The LED on the above the FLASH BUTTON (8) will remain lit indicating either a sample or cue point is stored in memory. The red Memory LED will turn off.

POWER

1 2 3 4 5 6

7 8 9 0

PROGRAM

NONSTOP

AUTO

 

PARAMETER TIME

CUE

ELAPSED

TOTAL REMAIN

CUE BPM

KEY

BEAT SYNC.

LOCK

SINGLE

 

 

 

 

 

 

LOOP

 

 

 

 

 

BPM

RELOOP

T

M

S

F

 

PITCH

PARAMETER RATIO

 

 

 

 

 

SCRATCH

FILTER

HOLD

ECHO

TRANS

 

 

 

 

 

 

 

 

 

 

 

 

 

SKID

PHASE

 

FLANGER

PAN

EJECT

FX SELECT

SGL/CTN

TIME REV.PLAY

TEMPO ON/OFF

LOCK 4%/8%/16%

POWER

1 2 3 4 5 6

7 8 9 0

PROGRAM

NONSTOP

AUTO

 

PARAMETER TIME

CUE

ELAPSED

TOTAL REMAIN

CUE BPM

KEY

BEAT SYNC.

LOCK

SINGLE

 

 

 

 

 

 

LOOP

 

 

 

 

 

BPM

RELOOP

T

M

S

F

 

PITCH

PARAMETER RATIO

 

 

 

 

 

SCRATCH

FILTER

HOLD

ECHO

TRANS

 

 

 

 

 

 

 

 

 

 

 

 

 

SKID

PHASE

 

FLANGER

PAN

EJECT

FX SELECT

SGL/CTN

TIME REV.PLAY

TEMPO ON/OFF

LOCK 4%/8%/16%

BOP

FX

SAMPLE PITCH

BOP

FX

SAMPLE PITCH

MIXMIX

ENTER

ENTER

Figure 17

Figure 18

2)Repeat the above steps to store up to three Cue Points. Once your three cue points have been stored you may access them at any time. During playback the cue points will instantly start playback from that point without any music interruption. Please note in order to access these cue point, the disc used to create the cue points must be in the drive.

10. CREATING AND PLAYING A SEAMLESS LOOP

A seamless loop is a sound loop that plays continuously without sound interruption. You can use this loop to create dramatic effect in your mixing. This loop has no time limit and you could actually loop the entire length of disc. You create a seamless loop between two continuous points of a disc.

 

OFF

 

 

 

 

 

 

POWER

ON

 

 

 

 

 

 

1

2 3 4 5 6

7 8 9 0

PROGRAM

NONSTOP

AUTO

 

PARAMETER TIME

 

CUE

ELAPSED

TOTAL REMAIN

CUE BPM

KEY

 

BEAT SYNC.

LOCK

SINGLE

 

 

 

 

 

 

 

LOOP

 

 

 

 

 

BPM

RELOOP

T

M

S

F

 

PITCH

PARAMETER RATIO

 

 

 

 

 

SCRATCH

FILTER

HOLD

ECHO

TRANS

 

 

 

 

 

 

 

 

 

 

 

 

 

SKID

PHASE

 

FLANGER

PAN

BOP

FX

MIX

ENTER

EJECT

FX SELECT

SGL/CTN

TIME REV.PLAY

TEMPO ON/OFF

LOCK 4%/8%/16%

SAMPLE PITCH

1)Press PLAY/PAUSE BUTTON (17) to activate playback mode

 

OFF

 

 

 

 

 

 

POWER

ON

 

 

 

 

 

 

1

2 3 4 5 6

7 8 9 0

PROGRAM

NONSTOP

AUTO

 

PARAMETER TIME

 

CUE

ELAPSED

TOTAL REMAIN

CUE BPM

KEY

 

BEAT SYNC.

LOCK

SINGLE

 

 

 

 

 

 

 

LOOP

 

 

 

 

 

BPM

RELOOP

T

M

S

F

 

PITCH

PARAMETER RATIO

 

 

 

 

 

SCRATCH

FILTER

HOLD

ECHO

TRANS

 

 

 

 

 

 

 

 

 

 

 

 

 

SKID

PHASE

 

FLANGER

PAN

BOP

FX

MIX

ENTER

EJECT

FX SELECT

SGL/CTN

TIME REV.PLAY

TEMPO ON/OFF

LOCK 4%/8%/16%

SAMPLE PITCH

2)Press the IN BUTTON (14). This will set the starting point of the SEAMLESS LOOP. The

IN BUTTON (14) LED will light.

Figure 19

Figure 20

©American Audio® - www.americandj.com - Pro-Scratch 2™ Instruction Manual Page 17

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American Audio Pro-Scratch 2 manual Storing a Cue Point, Creating and Playing a Seamless Loop