EFFECTS - FX MIX

FX MIX MODE: This function allows you to use the effects to transfer from one track to another, one track to a sample, or one sample to another. FX Mix uses the effects and the FLASH BUTTONS (8). The FX Mix func- tion will only work with samples and cue points programmed in the any of the three FLASH BUTTONS (8). The procedure below list the steps to activate the FX Mix Mode. In the following example we will you the SKID Effect to transfer from one track to a programmed sample.

 

OFF

 

 

 

 

 

 

POWER

ON

 

 

 

 

 

 

1

2 3 4 5 6

7 8 9 0

PROGRAM

NONSTOP

AUTO

 

PARAMETER TIME

 

CUE

ELAPSED

TOTAL REMAIN

CUE BPM

KEY

 

BEAT SYNC.

LOCK

SINGLE

 

 

 

 

 

 

 

LOOP

 

 

 

 

 

BPM

RELOOP

T

M

S

F

 

PITCH

PARAMETER RATIO

 

 

 

 

 

SCRATCH

FILTER

HOLD

ECHO

TRANS

 

 

 

 

 

 

 

 

 

 

 

 

 

SKID

PHASE

 

FLANGER

PAN

BOP

FX

MIX

ENTER

EJECT

FX SELECT

SGL/CTN

TIME REV.PLAY

TEMPO ON/OFF

LOCK 4%/8%/16%

SAMPLE PITCH

STEP ONE: Be sure you have created a sample and stored it in to the FLASH 3 BUTTON (8) (see creating a sample on page). After a sample has been created and stored, begin playback on a track. Select the FX MIX BUTTON (13) to activate the FX Mix Mode.

Figure 57

OFF

POWER ON

1 2 3 4 5 6

7 8 9 0

PROGRAM

NONSTOP

AUTO

 

PARAMETER TIME

CUE

ELAPSED

TOTAL REMAIN

CUE BPM

KEY

BEAT SYNC.

LOCK

SINGLE

 

 

 

 

 

EJECT

LOOP

 

 

 

 

 

BPM

RELOOP

T

M

S

F

 

PITCH

PARAMETER RATIO

STEP TWO: After you have activated FX Mix Mode, select an effect. In this example we will choose the SKID Effect. Choosing the SKID Effect we create a braking effect.

SCRATCH

FILTER

HOLD

ECHO

TRANS

 

 

 

 

 

 

 

 

 

 

SKID

PHASE

 

FLANGER

PAN

BOP

FX

MIX

FX SELECT

SGL/CTN

TIME REV.PLAY

TEMPO ON/OFF

LOCK 4%/8%/16%

SAMPLE PITCH

ENTER

 

 

OFF

 

 

 

 

 

 

POWER

 

ON

 

 

 

 

 

 

1

2

3

4

5

6

7

8

9

0

PARAMETER TIME

 

 

 

 

 

CUE

 

SINGLE

 

 

 

 

 

 

 

LOOP

 

 

 

 

 

 

 

RELOOP

 

 

 

 

 

T

PROGRAM

NONSTOP

AUTO

CUE BPM

ELAPSED

TOTAL REMAIN

BEAT SYNC.

M S F

KEY

LOCK

EJECT

BPM

PITCH

Figure 58

PARAMETER RATIO

SCRATCH

FILTER

HOLD

ECHO

TRANS

 

 

 

 

 

 

 

 

 

 

SKID

PHASE

 

FLANGER

PAN

BOP

FX

MIX

ENTER

FX SELECT

SGL/CTN

TIME REV.PLAY

TEMPO ON/OFF

LOCK 4%/8%/16%

SAMPLE PITCH

STEP THREE: When you are at the point in the track you wish to begin the sample, press the FLASH BUTTON 3 (8). Pressing the FLASH BUTTON 3 (8) will now end the current track and beginning to play the sample stored in the Flash 3 bank. The track will end in a brake effect and then immediately being to play you stored sample in Flash Bank 3.

 

OFF

 

 

 

 

 

 

POWER

ON

 

 

 

 

 

 

1

2 3 4 5 6

7 8 9 0

PROGRAM

NONSTOP

AUTO

 

PARAMETER TIME

 

CUE

ELAPSED

TOTAL REMAIN

CUE BPM

KEY

 

BEAT SYNC.

LOCK

SINGLE

 

 

 

 

 

EJECT

 

LOOP

 

 

 

 

 

BPM

RELOOP

T

M

S

F

 

PITCH

Figure 59

PARAMETER RATIO

SCRATCH

FILTER

HOLD

ECHO

TRANS

 

 

 

 

SGL/CTN

 

 

FX SELECT

 

 

 

 

 

 

 

TIME

REV.PLAY

 

 

 

 

 

 

 

 

 

 

SKID

PHASE

 

FLANGER

PAN

 

 

TEMPO

ON/OFF

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

LOCK

4%/8%/16%

STEP FOUR: To initiate the FX Mix , tap the BOP/ENTER BUTTON (30). At this point you may continue the FX with the current track. If you follow steps one and four, you will initiate the FX mix on the current track. For example; If you used the brake effect for your effects mix, following steps one and four will initiate a brake effect in current track and then continue with the track once the brake effect has ended. You must be in continuos play mode for this effect to operate properly.

BOP

FX

MIX

ENTER

SAMPLE PITCH

Figure 60

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American Audio Pro-Scratch 2 manual Effects FX MIX