32Glossary
KDPMS – Abbreviation of VESA Display Power Management Signaling. This standard allows an
KDRAM – Abbreviation of Dynamic Random Access Memory. Volatile memory for read and write operations.
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KFCC – FCC compliance means that a device has been tested and found to comply with the limits for a Class B digital device pursuant to Part 15 of the FCC Rules, designed to provide reasonable protection against harmful inter- ference in a residential installation.
KFIFO method – (first in, first out) a system used in batch processing and queues in which the first signal to arrive is processed first.
KFill Rate – Is the rate at which pixels are drawn into the screen memory, and expresses the overall performance of the processor. Cur- rent values are around
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KFlat shading – ➞'Shading'.
KFlipping – The image generated in the ➞back buffer is displayed.
KFps – Or frame rate, refers to how many times per second the scene is updated by the render- ing engine. Frame rates beyond 30 fps achieve smoother, more realistic animation.
KFrame buffer – Part of the graphics memory in which the image next to be displayed on the screen is generated. In addition, transparency effects are calculated in the frame buffer.
KFront buffer – is the name for the visible image page in ➞double buffering.
KGeometrical transformation – The position of the object in space is determined from the observer's point of view.
KGouraud shading – ➞ 'Shading'.
K Graphics accelerator – refers to a graphics accelerator board, i.e a board particularly suited for graphics intensive user environ- ments.
KHighColor – designates a
KHorizontal frequency – The horizontal fre- quency (scan frequency) of a monitor in kHz. This value must be set in accordance with the operating limits of the monitor, otherwise the monitor might be damaged in extreme cases.
KHorizontal scan frequency – The horizontal scan frequency of a monitor in kHz. This value must be set in accordance with the operating limits of the monitor, otherwise the monitor might be damaged in extreme cases.
KInterpolation – A video image must be stretched or shrunk in order to fit into the dis- play window. If pixels are simply multiplied (for example, a block of four equally colored pixels represents the original pixel), aliasing effects ("blocks" and "stairs") will occur. This can be avoided by interpolation procedures (using