Index
ELSA ERAZOR II and ELSA VICTORY Erazor LT
35
Index
쮿!
3D clipping ...........................................14, 31
3D pipeline ..........................................13, 31
3D Settings ................................................12
쮿A
AGP ........................................................2, 31
Aliasing ......................................................31
Alpha blending ..........................................31
Anti-aliasing ..............................................15
API .............................................................16
쮿B
Back buffer ..........................................15, 31
Back face culling .......................................14
BIOS .....................................................21, 31
Bump mapping .....................................15, 31
Bus ...................................................2, 21, 31
쮿C
CE .................................................................3
Clipping ......................................................31
Color palettes ............................................18
COM ...........................................................17
Computer .....................................................2
쮿D
D socket .....................................................22
DDC ......................................................19, 31
Direct 3D ....................................................16
Direct3D .....................................................12
DirectColor ...........................................18, 31
DirectDraw ................................................16
Double buffer .............................................31
DPMS .........................................................31
DRAM ........................................................32
Driver .........................................................25
쮿E
EDO-RAM ..................................................32
쮿F
FCC .........................................................3, 32
Filtering ......................................................14
Flat shading ...................................15, 32, 33
Flipping ................................................15, 32
Frame buffer ........................................15, 32
Front buffer ..........................................15, 32
쮿G
Geometrical transformation ................14, 32
Gouraud shading .................................15, 33
Grey scales ................................................18
쮿H
HighColor .............................................18, 32
Horizontal frequency .................................32
쮿I
Immediate mode ........................................17
Internet ......................................................24
Interpolation ..............................................32
쮿L
LocalWeb .............................................24, 25
쮿M
Memory .....................................................21
Memory addresses ....................................21
MIP mapping .......................................14, 32
Mode X ......................................................16
Monitor ..............................................2, 8, 22
쮿O
OLE .............................................................17
OpenGL ....................................12, 16, 17, 33
쮿P
Page flipping ..............................................33
PCI bus .......................................................33
Performance ..............................................12
Phong shading .....................................15, 33
Pin assignment ..........................................22
Point sampling ...........................................14
Primitive ...............................................14, 33
Products supplied ........................................2