All about graphics 13

All about graphics

This is the chapter where we really get stuck in. Anyone who wants to know more about graphics–especially in connection with the ELSA ERAZOR II and ELSA VICTORY Erazor LT–will find a whole load of technical stuff right here.

3D Graphics Representation

Today it is considered de rigeur to know all about 3D. Your curiosity will be aroused as soon as you experience the first visual wizardry generated by your new graphics board. Two features of the 3D display will leap out at you: it's both realistic and fast. The amount of work required here is known only to the processor, but we will describe it in detail to you below.

The 3D Pipeline

What actually happens when a monitor displays a 3D object? The data describing the 3D object are passed through what is known as the 3D pipeline, in which the mathematical calculations for its representation in space and perspective on the monitor are carried out. What happens in detail?

3D Pipeline

Object data

Tesselation

Geometrical

Rendering

Display

transformation

on the monitor

 

 

 

Start: The object data

The pipeline starts at the object. The object description is made up of the data (points).

Tesselation

In the first step, the object is broken down into a number of polygons or triangles. The vertices of the triangles are described by coordinate points (x, y and z) with the 'z' value containing the depth information. Depending on the representation, these vertices also contain information concerning the material and texture. The volume of data to be pro- cessed increases enormously because of this conversion of the image information.

ELSA ERAZOR II and ELSA VICTORY Erazor LT

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ELSA Erazor II user manual All about graphics, 3D Graphics Representation, 3D Pipeline, Start The object data, Tesselation