Axon
Patents
Contacting High End Systems
Iii
Declaration of Conformity
Product Modification Warning
FCC Information Important Safety Information
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Warranty Information
Packaged Media Notice
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What You Should Know About Copyright
Vii
Viii
Table of Contents
Live Video Input and Control
Tutorials
Xii
Graphic Functions Defining Content
Xiii
Graphic Functions Opacity and Effects
Xiv
Global Functions
Effect Mode Options Descriptions
Xvi
133
Maintenance and Troubleshooting
Xviii
Content Management Application CMA
Xix
Restoring the System
Appendix a DMX Protocol
Features
Chapter Product Overview
System
Graphics Engine
Content Management Application
Part Description
Related Products and Optional Accessories
Product Overview
Chapter Setup and Configuration
Hardware Setup
Unpacking the Axon Media Server
Replacing a Power Cord Cap
Installing a Line Cord Cap U.K. Only
Vatic Fitter Heads Information Danmark
Mounting the Server
Hardware Connections
Setting up a Standard DMX Link
Using an Ethernet Link
Linking Axon
Linking Configurations
Powering On the Axon Server
Axon Desktop
Software Setup
Verifying and Uploading Software
Launching the Content Management Application CMA
Configuring Axon
Shutting Down the Server
Chapter Live Video Input and Control
Live Video Sources
Hardware Set-up
Video
Accessing Live Video Feed in the Graphics Engine
Bit vs -bit DMX Parameters
Chapter DMX Programming Basics and Quick Start
DMX Programming Overview
DMX512 Links
Single Protocol
Determining a DMX Start Channel
Protocol Levels
DL.3 and DL.2 Protocol Levels
Description Obj
Chan Description Obj
Axon Protocol Levels
DMX Output Displays
Lighting Console Tips
Fixture Libraries
Patching Digital Light Fixtures and Axon Media Servers
Play Modes Opacity
Wholehog III Programming Notes
Play Speed
Mask Strobe
Quick Start with a Wholehog Console
Chapter
Fixture Set-up DL.3 and DL.2 Media Servers
Chapter Tutorials
Create Crossfade Cues
Lesson 1 Cross Fading Between Graphic Objects
Define Graphic Object
Add the DL.2 logo as Graphic Object
Apply Transparency Effects
Lesson 2 Working with Multiple Graphic Objects
Lesson 3 Girt, the Fire Breathing Lizard
Define Graphic Object
Lesson 4 3-D Objects, Rotation, Wobbulation, and Glow
Adjust this effect with the Modifier parameters
Lesson 5 Viewpoint
Apply a Global Solarize Effect
Adjust Global Viewpoint Mode
Tutorials
Chapter Graphics Engine Overview
Protocol Options
Image Optimizing Controls
Graphics Control Hierarchy
Graphics Engine Function Flow
Global Functions
Graphics Engine Functions
Making Graphics Effect Choices
Object Graphic Functions
Selecting Content
Chapter Graphic Functions Defining Content
Selecting Content
How Content is Organized
Object
Content Selection Parameters
Media Folder Name Content Description
Media Folder
Media Folder Descriptions
Media File
Nature themed high resolution images
Defining a Media File Segment
Frame and Out Frame Parameters
Segment Selection Examples
Playback Mode
Playback Mode Description
Defining Playback
Playback Speed
Chapter
Rotating a 3-D Object
Chapter Graphic Functions Rotation, Position, Scale
Counter-clockwise Clockwise
Rotation Parameters
Rotation
Function
Value
Fast to slow
Scale
Scaling the Object
Scale
Scale
Position
Changing Object Position
Object 1 Y Position DMX value =
Object 1 Z Position DMX value =
Chapter
Opacity
Chapter Graphic Functions Opacity and Effects
Visual Mode
Visual Mode Option Adjustments
Name Description
Pan
Faux LED
Visual Mode Options
Content Optimization
Color to B/W
Chroma Shift
Drop Shadow
Visual Mode Parameter DMX value =
Exposure Control
Faux LED
Faux Tile
Fire Gradient
Film Roll
Fuzzifier
Gray maker
Original Content
Invert Black and White, Keep Color
Negative Art
Pan and Scan
Pixelate
Posterizer
Push to Red
Push to Sepia
ShakeNBake
Texture Mixing
Zoom Blur
Effect 1 Mode and Effect 2 Mode
Edge Detect Color
RGB, Invert
RGB, Invert and Swap to GBR
RGB, Invert and Swap to BRG
Colorize Gray Scale maps pixel intensity
RGB swap to BGR
RGB swap to RBG
RGB swap to GRB
Sinewave, Circular with z-axis wobbulation
Spherical Mapping Adjustment
Sinewave, Circular with x-axis wobbulation
Sinewave, Circular with y-axis wobbulation
Chapter
Playback Timing
Chapter Graphic Functions Synchronizing Content
Synchronization Overview
Fixture Identification
DMX Value Option
Sync Mode
Synchronization Parameters
Sync To
Global Intensity
Chapter Global Functions
Global Effect Mode 1 and Effect Mode
Effect Mode
Colorize Gray Scale maps pixel intensity to color
Gaussian Blur Sample Number of Filter
Effect Hierarchy
Shutdown and Reset Options
Global Control
Four-in-One Control Option
DMX Value In-1 Display
On-Screen Frame Statistics
Strobing Mask Shapes
Masking Control
Mask Shape Select and Strobing
Mask Shapes
Mask Size
Mask Edge Fade
Image Edge Fade
Left Y
Keystone Correction Parameters
Ratio
Default DMX Value 128 50% = no adjustment
Orthogonal View, Cartesian Coordinates
Global Viewpoint Mode
Perspective View, Spherical Coordinates
Perspective View, Cartesian Coordinates
101
Viewpoint Position
Viewpoint Position Y
Viewpoint Position Z Zoom
102
103
Chapter Global Functions Collage Generator Effect
104
Panorama Collage Configurations
Computing Collage Specifications
Example
105
Central Panorama Collage Specifications
106
Horizontal Panorama Collage Specifications
107
108
Vertical Panoramas Collage Specifications
109
110
Configuring the Collage Generator
Adjusting the Collage Array
111
112
DMX Value Action
113
Collage Setup Example
Mapping Two Outputs to a Sphere
Spherical Mapping Setup Guide
Mapping a Collage to a Spherical Surface
Before You Begin
115
Adjust output positioning on the sphere
116
Spherical Mapping Tips
Creating Custom Content for the Collage Generator Effect
Collages Using Live S-Video Input
117
118
Chapter Effect Mode Options Descriptions
Color Component Conversion Effect
119
Background Color Cycle
Effect Mode Color Options
All or Nothing
Background Color
Chromakey Medium
Chromakey
Chromakey Coarse
Chromakey Fine
Chromakey Medium, Inverse
Chromakey, Inverse
Chromakey Coarse, Inverse
Chromakey Fine, Inverse
CMY Add All Pixels
CMY Add Non-black Pixels
123
124
Color Cycle
Color DeConverge
Colorize Gray Scale
Edge Fade Color
Color to Alpha
Color to Alpha, Inverted
DotP and Resample
126
Glow
Glow Color Cycle
Intensity Key
127
Mask Color
Mask Color and Edge Fade Color
RGB Add, All Pixels
128
RGB Add2, All Pixels
RGB Add to Non-black Pixels
RGB Invert
129
RGB Invert and Swap to BRG
RGB Invert and Swap to GBR
RGB Scale
130
RGB Swap to BGR
RGB Swap to BRG
RGB Swap to GBR
131
RGB Swap to GRB
RGB Swap to RBG
Scan Line
132
Solarize
Solid Color RGB
Solarize
133
Geometric Effect Options
Cartoon Edge
Collage Generator
134
Curved Surface Support
135
DMX Value Surface
136
Downward Vertical Streaks
137
Edge Detect Black and White
138
Edge Detect Color
139
Framing
Framing Shutter Emulation
140
141
Modifier
142
Gaussian Blur
Horizontal Mirror
Image Scale and Rotate
143
144
Magnifying Lens
Mattes
Modifier 1 Action
145
146
147
Picture in Picture
Pixel Twist
Raindrop
148
Sinewave, Circular w/Z-axis Wobbulation
Sinewave, Circular
Sinewave, Circular w/X-axis Wobbulation
Sinewave, Circular w/Y-axis Wobbulation
Sinewave, Vertical
Sinewave, Horizontal
151
Slats
Vertical Slats
Horizontal Slats
Spherical Mapping, Inside
Modifier Parameter Adjustments
Spherical Mapping
Spherical Mapping, Outside
153
TIP
154
Set Modifier 2 to a DMX Value =
Texture Ripple, Asymmetrical Circular
Texture Ripple, Circular
155
Texture Ripple, Horizontal
Texture Ripple, Vertical
156
Tiling
Transparent Wipes
157
158
159
Chapter Maintenance and Troubleshooting
Cleaning and Replacing Filters
Maintaining the Filtering System
General Troubleshooting
LED Functionality
Restarting Axon
161
Protocol Viewer on Axon Desktop
162
163
Chapter Content Management Application CMA
Installing the CMA on Your Computer
Launching the CMA
164
Launching the CMA on Axon
Auto Discovery
165
166
Management Client Window
167
Viewing Server Identification Information
168
Client Window Content Organization
Preloaded Stock Content
Custom User Content
Media Files
3D Object Files
169
170
Viewing Server Configuration Data
Viewing Content
Viewing Folders
171
Viewing Files
Assigning DMX Values Automatically
Managing User Content
Naming and Deleting User Content Files and Folders
Assigning DMX Values to User Content
173
Editing User Content DMX Values
Content Type
Valid DMX Values
Downloading Content from a Media Server to Your Local Drive
Moving User Content Files and Folders
Uploading Content from Your Local Drive to a Media Server
Moving Files Between Fixtures
175
For CMA Running Windows XP
Archiving User Content
Using Local Archives to Prepare Content Offline
Creating a Local Archive
177
Creating Content Backup Archive
Deploying a Content Archive
For CMA Running Mac OS
178
Cloning User Content
Deleting Content
DMX Summary
179
Upgrading Server Software
Upgrading Software
Verifying Software Versions
Upgrading the CMA Software
181
Viewing Server Configuration
Viewing Current Configuration of All Servers
182
183
Viewing Individual Fixture Configuration Values
Server Tab
DL.3 and DL.2 Media Server Configuration Options
Fixture Tab
Projector Settings
Fixture Settings
Display Settings
Lamp Tab
Test/Reset Tab
Projector Diagnostics
Home/Reset
Axon Media Server Configuration Options
Display Settings Tab
Graphics Output Display Settings
Local CMA Display Settings
189
Configuration Example
190
Single Protocol 440
191
Performing the System Restore
Chapter Restoring the System
Hardware Requirements
192
193
194
Appendix a DMX Protocol
196
Using the Projector’s Menu System
Internal Camera Functions DL.2 fixtures only
Global Effects
Global Functions Standard, Dual, Single Protocol
199
200
201
202
Global Effect
203
204
205
206
207
Global Mask
Mask Select
208
Global Image Edge Fade
Global Viewpoint
Global Keystone Correction
211
Four-in-one Combined Quadrant Channel 55 =
Graphic 1 Functions Standard, Dual, Single Protocol
Graphic 1 Content Definition
Graphic 1 Effects
Graphic 1 Synchronization
214
215
216
217
Mode 1 overrides tiling on Effect Mode
218
219
220
221
222
223
224
Graphic 1 Rotation
Graphic 1 Position
Graphic 1 Scaling
Graphic 2 Content Definition
Graphic 2 Functions Standard, Dual
227
Graphic 2 Synchronization
Graphic 2 Effects
228
229
230
231
232
233
234
235
236
237
238
239
240
Graphic 2 Rotation
241
Graphic 2 Scaling
Graphic 2 Position
Axon Dec
Graphic 3 Content Definition
Graphic 3 Function Standard Protocol
242
Graphic 3 Synchronization
Graphic 3 Effects
243
244
245
246
247
248
249
250
251
252
253
254
Graphic 3 Rotation
Graphic 3 Scaling
Graphic 3 Position
256
257
Appendix B Custom User Content
Preparing Custom Content
Encoder Selection
Managing Custom Content
Creating 3-D Objects
258
Operation
Appendix C Axon Media Server Specifications
Mechanical
Computer
Peripheral/Network Connectors
Environmental Specifications
Cable and Connector Specifications
Video Connectors
261
Nominal impedance 100-140 Ohm
262
263
Appendix D Safety Information
264
Appendice E Importantes Informations Sur La Sécurité
265
Anhang E Wichtige Hinweise Für Ihre Sicherheit
266
Apéndice E Información Importante De Seguridad
Appendice E Importanti Informazioni Di Sicurezza
Vigtig Sikkerhedsinformation
267
268