Axon
 Contacting High End Systems
Patents
 Declaration of Conformity
Iii
 FCC Information Important Safety Information
Product Modification Warning
 Warranty Information
Symbols
Packaged Media Notice
 What You Should Know About Copyright
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 Vii
 Viii
 Table of Contents
 Live Video Input and Control
 Tutorials
 Graphic Functions Defining Content
Xii
 Graphic Functions Opacity and Effects
Xiii
 Global Functions
Xiv
 Effect Mode Options Descriptions
 133
Xvi
 Maintenance and Troubleshooting
 Content Management Application CMA
Xviii
 Restoring the System
Xix
 Appendix a DMX Protocol
 Chapter Product Overview
Features
System
 Content Management Application
Graphics Engine
 Related Products and Optional Accessories
Part Description
 Product Overview
 Hardware Setup
Chapter Setup and Configuration
Unpacking the Axon Media Server
 Installing a Line Cord Cap U.K. Only
Replacing a Power Cord Cap
Vatic Fitter Heads Information Danmark
 Hardware Connections
Mounting the Server
 Using an Ethernet Link
Setting up a Standard DMX Link
Linking Axon
 Linking Configurations
 Powering On the Axon Server
 Software Setup
Axon Desktop
 Launching the Content Management Application CMA
Verifying and Uploading Software
 Configuring Axon
 Shutting Down the Server
 Live Video Sources
Chapter Live Video Input and Control
Hardware Set-up
 Accessing Live Video Feed in the Graphics Engine
Video
 Chapter DMX Programming Basics and Quick Start
DMX Programming Overview
DMX512 Links
Bit vs -bit DMX Parameters
 Determining a DMX Start Channel
Single Protocol
 DL.3 and DL.2 Protocol Levels
Protocol Levels
Description Obj
 Axon Protocol Levels
Chan Description Obj
 Lighting Console Tips
Fixture Libraries
Patching Digital Light Fixtures and Axon Media Servers
DMX Output Displays
 Wholehog III Programming Notes
Play Speed
Mask Strobe
Play Modes Opacity
 Quick Start with a Wholehog Console
 Chapter
 Chapter Tutorials
Fixture Set-up DL.3 and DL.2 Media Servers
 Lesson 1 Cross Fading Between Graphic Objects
Define Graphic Object
Add the DL.2 logo as Graphic Object
Create Crossfade Cues
 Lesson 2 Working with Multiple Graphic Objects
Apply Transparency Effects
 Lesson 3 Girt, the Fire Breathing Lizard
 Define Graphic Object
 Lesson 4 3-D Objects, Rotation, Wobbulation, and Glow
 Adjust this effect with the Modifier parameters
 Lesson 5 Viewpoint
 Adjust Global Viewpoint Mode
Apply a Global Solarize Effect
 Tutorials
 Protocol Options
Chapter Graphics Engine Overview
Image Optimizing Controls
 Graphics Control Hierarchy
 Graphics Engine Function Flow
 Graphics Engine Functions
Making Graphics Effect Choices
Object Graphic Functions
Global Functions
 Chapter Graphic Functions Defining Content
Selecting Content
How Content is Organized
Selecting Content
 Content Selection Parameters
Object
 Media Folder
Media Folder Name Content Description
Media Folder Descriptions
 Nature themed high resolution images
Media File
 Frame and Out Frame Parameters
Defining a Media File Segment
Segment Selection Examples
 Playback Mode Description
Playback Mode
Defining Playback
 Playback Speed
 Chapter
 Chapter Graphic Functions Rotation, Position, Scale
Rotating a 3-D Object
 Counter-clockwise Clockwise
 Rotation
Rotation Parameters
Function
 Value
 Fast to slow
 Scaling the Object
Scale
 Scale
 Scale
 Changing Object Position
Position
 Object 1 Y Position DMX value =
 Object 1 Z Position DMX value =
 Chapter
 Chapter Graphic Functions Opacity and Effects
Opacity
 Visual Mode Option Adjustments
Visual Mode
Name Description
 Faux LED
Pan
 Content Optimization
Visual Mode Options
Color to B/W
 Chroma Shift
 Visual Mode Parameter DMX value =
Drop Shadow
 Exposure Control
 Faux LED
 Faux Tile
 Film Roll
Fire Gradient
 Fuzzifier
 Gray maker
 Original Content
 Invert Black and White, Keep Color
 Negative Art
 Pan and Scan
 Pixelate
 Posterizer
 Push to Red
 Push to Sepia
 Texture Mixing
ShakeNBake
Zoom Blur
 Effect 1 Mode and Effect 2 Mode
 RGB, Invert
RGB, Invert and Swap to GBR
RGB, Invert and Swap to BRG
Edge Detect Color
 RGB swap to BGR
RGB swap to RBG
RGB swap to GRB
Colorize Gray Scale maps pixel intensity
 Spherical Mapping Adjustment
Sinewave, Circular with x-axis wobbulation
Sinewave, Circular with y-axis wobbulation
Sinewave, Circular with z-axis wobbulation
 Chapter
 Chapter Graphic Functions Synchronizing Content
Synchronization Overview
Fixture Identification
Playback Timing
 Sync Mode
Synchronization Parameters
Sync To
DMX Value Option
 Chapter Global Functions
Global Intensity
 Global Effect Mode 1 and Effect Mode
 Effect Mode
 Colorize Gray Scale maps pixel intensity to color
 Gaussian Blur Sample Number of Filter
 Shutdown and Reset Options
Global Control
Four-in-One Control Option
Effect Hierarchy
 On-Screen Frame Statistics
DMX Value In-1 Display
 Masking Control
Mask Shape Select and Strobing
Mask Shapes
Strobing Mask Shapes
 Mask Size
 Mask Edge Fade
 Image Edge Fade
 Keystone Correction Parameters
Left Y
 Default DMX Value 128 50% = no adjustment
Ratio
 Global Viewpoint Mode
Perspective View, Spherical Coordinates
Perspective View, Cartesian Coordinates
Orthogonal View, Cartesian Coordinates
 Viewpoint Position
Viewpoint Position Y
Viewpoint Position Z Zoom
101
 102
 Chapter Global Functions Collage Generator Effect
103
 Panorama Collage Configurations
Computing Collage Specifications
Example
104
 Central Panorama Collage Specifications
105
 Horizontal Panorama Collage Specifications
106
 107
 Vertical Panoramas Collage Specifications
108
 109
 110
 Adjusting the Collage Array
Configuring the Collage Generator
111
 DMX Value Action
112
 Collage Setup Example
113
 Spherical Mapping Setup Guide
Mapping a Collage to a Spherical Surface
Before You Begin
Mapping Two Outputs to a Sphere
 Adjust output positioning on the sphere
115
 Spherical Mapping Tips
116
 Collages Using Live S-Video Input
Creating Custom Content for the Collage Generator Effect
117
 118
 Color Component Conversion Effect
Chapter Effect Mode Options Descriptions
119
 Effect Mode Color Options
All or Nothing
Background Color
Background Color Cycle
 Chromakey
Chromakey Coarse
Chromakey Fine
Chromakey Medium
 Chromakey, Inverse
Chromakey Coarse, Inverse
Chromakey Fine, Inverse
Chromakey Medium, Inverse
 CMY Add Non-black Pixels
CMY Add All Pixels
123
 Color Cycle
Color DeConverge
Colorize Gray Scale
124
 Color to Alpha
Color to Alpha, Inverted
DotP and Resample
Edge Fade Color
 Glow
Glow Color Cycle
Intensity Key
126
 Mask Color
Mask Color and Edge Fade Color
RGB Add, All Pixels
127
 RGB Add2, All Pixels
RGB Add to Non-black Pixels
RGB Invert
128
 RGB Invert and Swap to BRG
RGB Invert and Swap to GBR
RGB Scale
129
 RGB Swap to BGR
RGB Swap to BRG
RGB Swap to GBR
130
 RGB Swap to GRB
RGB Swap to RBG
Scan Line
131
 Solarize
Solid Color RGB
Solarize
132
 Geometric Effect Options
Cartoon Edge
Collage Generator
133
 Curved Surface Support
134
 DMX Value Surface
135
 Downward Vertical Streaks
136
 Edge Detect Black and White
137
 Edge Detect Color
138
 139
 Framing Shutter Emulation
Framing
140
 Modifier
141
 Gaussian Blur
142
 Image Scale and Rotate
Horizontal Mirror
143
 Magnifying Lens
144
 Modifier 1 Action
Mattes
145
 146
 Picture in Picture
147
 Raindrop
Pixel Twist
148
 Sinewave, Circular
Sinewave, Circular w/X-axis Wobbulation
Sinewave, Circular w/Y-axis Wobbulation
Sinewave, Circular w/Z-axis Wobbulation
 Sinewave, Horizontal
Sinewave, Vertical
 Slats
Vertical Slats
Horizontal Slats
151
 Modifier Parameter Adjustments
Spherical Mapping
Spherical Mapping, Outside
Spherical Mapping, Inside
 TIP
153
 Set Modifier 2 to a DMX Value =
154
 Texture Ripple, Circular
Texture Ripple, Asymmetrical Circular
155
 Texture Ripple, Vertical
Texture Ripple, Horizontal
156
 Transparent Wipes
Tiling
157
 158
 Chapter Maintenance and Troubleshooting
Cleaning and Replacing Filters
Maintaining the Filtering System
159
 LED Functionality
General Troubleshooting
Restarting Axon
 Protocol Viewer on Axon Desktop
161
 162
 Chapter Content Management Application CMA
163
 Launching the CMA
Installing the CMA on Your Computer
164
 Auto Discovery
Launching the CMA on Axon
165
 Management Client Window
166
 Viewing Server Identification Information
167
 Client Window Content Organization
Preloaded Stock Content
Custom User Content
168
 3D Object Files
Media Files
169
 Viewing Server Configuration Data
Viewing Content
Viewing Folders
170
 Viewing Files
171
 Managing User Content
Naming and Deleting User Content Files and Folders
Assigning DMX Values to User Content
Assigning DMX Values Automatically
 Editing User Content DMX Values
Content Type
Valid DMX Values
173
 Moving User Content Files and Folders
Downloading Content from a Media Server to Your Local Drive
 Moving Files Between Fixtures
Uploading Content from Your Local Drive to a Media Server
175
 Archiving User Content
Using Local Archives to Prepare Content Offline
Creating a Local Archive
For CMA Running Windows XP
 Creating Content Backup Archive
Deploying a Content Archive
For CMA Running Mac OS
177
 Cloning User Content
178
 DMX Summary
Deleting Content
179
 Upgrading Software
Verifying Software Versions
Upgrading the CMA Software
Upgrading Server Software
 181
 Viewing Current Configuration of All Servers
Viewing Server Configuration
182
 Viewing Individual Fixture Configuration Values
183
 DL.3 and DL.2 Media Server Configuration Options
Server Tab
 Projector Settings
Fixture Settings
Display Settings
Fixture Tab
 Test/Reset Tab
Projector Diagnostics
Home/Reset
Lamp Tab
 Axon Media Server Configuration Options
 Graphics Output Display Settings
Display Settings Tab
Local CMA Display Settings
 Configuration Example
189
 Single Protocol 440
190
 Performing the System Restore
Chapter Restoring the System
Hardware Requirements
191
 192
 193
 194
 Appendix a DMX Protocol
 Using the Projector’s Menu System
196
 Internal Camera Functions DL.2 fixtures only
 Global Functions Standard, Dual, Single Protocol
Global Effects
 199
 200
 201
 Global Effect
202
 203
 204
 205
 206
 207
 Mask Select
Global Mask
208
 Global Image Edge Fade
 Global Keystone Correction
Global Viewpoint
 Four-in-one Combined Quadrant Channel 55 =
211
 Graphic 1 Content Definition
Graphic 1 Functions Standard, Dual, Single Protocol
 Graphic 1 Synchronization
Graphic 1 Effects
 214
 215
 216
 Mode 1 overrides tiling on Effect Mode
217
 218
 219
 220
 221
 222
 223
 224
 Graphic 1 Rotation
 Graphic 1 Scaling
Graphic 1 Position
 Graphic 2 Functions Standard, Dual
Graphic 2 Content Definition
227
 Graphic 2 Effects
Graphic 2 Synchronization
228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 Graphic 2 Rotation
240
 Graphic 2 Scaling
Graphic 2 Position
Axon Dec
241
 Graphic 3 Function Standard Protocol
Graphic 3 Content Definition
242
 Graphic 3 Effects
Graphic 3 Synchronization
243
 244
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 248
 249
 250
 251
 252
 253
 254
 Graphic 3 Rotation
 Graphic 3 Position
Graphic 3 Scaling
256
 Appendix B Custom User Content
Preparing Custom Content
Encoder Selection
257
 Creating 3-D Objects
Managing Custom Content
258
 Appendix C Axon Media Server Specifications
Mechanical
Computer
Operation
 Environmental Specifications
Cable and Connector Specifications
Video Connectors
Peripheral/Network Connectors
 Nominal impedance 100-140 Ohm
261
 262
 Appendix D Safety Information
263
 Appendice E Importantes Informations Sur La Sécurité
264
 Anhang E Wichtige Hinweise Für Ihre Sicherheit
265
 Apéndice E Información Importante De Seguridad
266
 Vigtig Sikkerhedsinformation
Appendice E Importanti Informazioni Di Sicurezza
267
 268