Axon
 Patents
Contacting High End Systems
 Iii
Declaration of Conformity
 Product Modification Warning
FCC Information Important Safety Information
 Packaged Media Notice
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What You Should Know About Copyright
 Vii
 Viii
 Table of Contents
 Live Video Input and Control
 Tutorials
 Xii
Graphic Functions Defining Content
 Xiii
Graphic Functions Opacity and Effects
 Xiv
Global Functions
 Effect Mode Options Descriptions
 Xvi
133
 Maintenance and Troubleshooting
 Xviii
Content Management Application CMA
 Xix
Restoring the System
 Appendix a DMX Protocol
 System
Features
Chapter Product Overview
 Graphics Engine
Content Management Application
 Part Description
Related Products and Optional Accessories
 Product Overview
 Unpacking the Axon Media Server
Chapter Setup and Configuration
Hardware Setup
 Vatic Fitter Heads Information Danmark
Replacing a Power Cord Cap
Installing a Line Cord Cap U.K. Only
 Mounting the Server
Hardware Connections
 Linking Axon
Setting up a Standard DMX Link
Using an Ethernet Link
 Linking Configurations
 Powering On the Axon Server
 Axon Desktop
Software Setup
 Verifying and Uploading Software
Launching the Content Management Application CMA
 Configuring Axon
 Shutting Down the Server
 Hardware Set-up
Chapter Live Video Input and Control
Live Video Sources
 Video
Accessing Live Video Feed in the Graphics Engine
 DMX Programming Overview
Chapter DMX Programming Basics and Quick Start
DMX512 Links
Bit vs -bit DMX Parameters
 Single Protocol
Determining a DMX Start Channel
 Description Obj
Protocol Levels
DL.3 and DL.2 Protocol Levels
 Chan Description Obj
Axon Protocol Levels
 Fixture Libraries
Lighting Console Tips
Patching Digital Light Fixtures and Axon Media Servers
DMX Output Displays
 Play Speed
Wholehog III Programming Notes
Mask Strobe
Play Modes Opacity
 Quick Start with a Wholehog Console
 Chapter
 Fixture Set-up DL.3 and DL.2 Media Servers
Chapter Tutorials
 Define Graphic Object
Lesson 1 Cross Fading Between Graphic Objects
Add the DL.2 logo as Graphic Object
Create Crossfade Cues
 Apply Transparency Effects
Lesson 2 Working with Multiple Graphic Objects
 Lesson 3 Girt, the Fire Breathing Lizard
 Define Graphic Object
 Lesson 4 3-D Objects, Rotation, Wobbulation, and Glow
 Adjust this effect with the Modifier parameters
 Lesson 5 Viewpoint
 Apply a Global Solarize Effect
Adjust Global Viewpoint Mode
 Tutorials
 Image Optimizing Controls
Chapter Graphics Engine Overview
Protocol Options
 Graphics Control Hierarchy
 Graphics Engine Function Flow
 Making Graphics Effect Choices
Graphics Engine Functions
Object Graphic Functions
Global Functions
 Selecting Content
Chapter Graphic Functions Defining Content
How Content is Organized
Selecting Content
 Object
Content Selection Parameters
 Media Folder Descriptions
Media Folder Name Content Description
Media Folder
 Media File
Nature themed high resolution images
 Segment Selection Examples
Defining a Media File Segment
Frame and Out Frame Parameters
 Defining Playback
Playback Mode
Playback Mode Description
 Playback Speed
 Chapter
 Rotating a 3-D Object
Chapter Graphic Functions Rotation, Position, Scale
 Counter-clockwise Clockwise
 Function
Rotation Parameters
Rotation
 Value
 Fast to slow
 Scale
Scaling the Object
 Scale
 Scale
 Position
Changing Object Position
 Object 1 Y Position DMX value =
 Object 1 Z Position DMX value =
 Chapter
 Opacity
Chapter Graphic Functions Opacity and Effects
 Name Description
Visual Mode
Visual Mode Option Adjustments
 Pan
Faux LED
 Color to B/W
Visual Mode Options
Content Optimization
 Chroma Shift
 Drop Shadow
Visual Mode Parameter DMX value =
 Exposure Control
 Faux LED
 Faux Tile
 Fire Gradient
Film Roll
 Fuzzifier
 Gray maker
 Original Content
 Invert Black and White, Keep Color
 Negative Art
 Pan and Scan
 Pixelate
 Posterizer
 Push to Red
 Push to Sepia
 Zoom Blur
ShakeNBake
Texture Mixing
 Effect 1 Mode and Effect 2 Mode
 RGB, Invert and Swap to GBR
RGB, Invert
RGB, Invert and Swap to BRG
Edge Detect Color
 RGB swap to RBG
RGB swap to BGR
RGB swap to GRB
Colorize Gray Scale maps pixel intensity
 Sinewave, Circular with x-axis wobbulation
Spherical Mapping Adjustment
Sinewave, Circular with y-axis wobbulation
Sinewave, Circular with z-axis wobbulation
 Chapter
 Synchronization Overview
Chapter Graphic Functions Synchronizing Content
Fixture Identification
Playback Timing
 Synchronization Parameters
Sync Mode
Sync To
DMX Value Option
 Global Intensity
Chapter Global Functions
 Global Effect Mode 1 and Effect Mode
 Effect Mode
 Colorize Gray Scale maps pixel intensity to color
 Gaussian Blur Sample Number of Filter
 Global Control
Shutdown and Reset Options
Four-in-One Control Option
Effect Hierarchy
 DMX Value In-1 Display
On-Screen Frame Statistics
 Mask Shape Select and Strobing
Masking Control
Mask Shapes
Strobing Mask Shapes
 Mask Size
 Mask Edge Fade
 Image Edge Fade
 Left Y
Keystone Correction Parameters
 Ratio
Default DMX Value 128 50% = no adjustment
 Perspective View, Spherical Coordinates
Global Viewpoint Mode
Perspective View, Cartesian Coordinates
Orthogonal View, Cartesian Coordinates
 Viewpoint Position Y
Viewpoint Position
Viewpoint Position Z Zoom
101
 102
 103
Chapter Global Functions Collage Generator Effect
 Computing Collage Specifications
Panorama Collage Configurations
Example
104
 105
Central Panorama Collage Specifications
 106
Horizontal Panorama Collage Specifications
 107
 108
Vertical Panoramas Collage Specifications
 109
 110
 111
Configuring the Collage Generator
Adjusting the Collage Array
 112
DMX Value Action
 113
Collage Setup Example
 Mapping a Collage to a Spherical Surface
Spherical Mapping Setup Guide
Before You Begin
Mapping Two Outputs to a Sphere
 115
Adjust output positioning on the sphere
 116
Spherical Mapping Tips
 117
Creating Custom Content for the Collage Generator Effect
Collages Using Live S-Video Input
 118
 119
Chapter Effect Mode Options Descriptions
Color Component Conversion Effect
 All or Nothing
Effect Mode Color Options
Background Color
Background Color Cycle
 Chromakey Coarse
Chromakey
Chromakey Fine
Chromakey Medium
 Chromakey Coarse, Inverse
Chromakey, Inverse
Chromakey Fine, Inverse
Chromakey Medium, Inverse
 123
CMY Add All Pixels
CMY Add Non-black Pixels
 Color DeConverge
Color Cycle
Colorize Gray Scale
124
 Color to Alpha, Inverted
Color to Alpha
DotP and Resample
Edge Fade Color
 Glow Color Cycle
Glow
Intensity Key
126
 Mask Color and Edge Fade Color
Mask Color
RGB Add, All Pixels
127
 RGB Add to Non-black Pixels
RGB Add2, All Pixels
RGB Invert
128
 RGB Invert and Swap to GBR
RGB Invert and Swap to BRG
RGB Scale
129
 RGB Swap to BRG
RGB Swap to BGR
RGB Swap to GBR
130
 RGB Swap to RBG
RGB Swap to GRB
Scan Line
131
 Solid Color RGB
Solarize
Solarize
132
 Cartoon Edge
Geometric Effect Options
Collage Generator
133
 134
Curved Surface Support
 135
DMX Value Surface
 136
Downward Vertical Streaks
 137
Edge Detect Black and White
 138
Edge Detect Color
 139
 140
Framing
Framing Shutter Emulation
 141
Modifier
 142
Gaussian Blur
 143
Horizontal Mirror
Image Scale and Rotate
 144
Magnifying Lens
 145
Mattes
Modifier 1 Action
 146
 147
Picture in Picture
 148
Pixel Twist
Raindrop
 Sinewave, Circular w/X-axis Wobbulation
Sinewave, Circular
Sinewave, Circular w/Y-axis Wobbulation
Sinewave, Circular w/Z-axis Wobbulation
 Sinewave, Vertical
Sinewave, Horizontal
 Vertical Slats
Slats
Horizontal Slats
151
 Spherical Mapping
Modifier Parameter Adjustments
Spherical Mapping, Outside
Spherical Mapping, Inside
 153
TIP
 154
Set Modifier 2 to a DMX Value =
 155
Texture Ripple, Asymmetrical Circular
Texture Ripple, Circular
 156
Texture Ripple, Horizontal
Texture Ripple, Vertical
 157
Tiling
Transparent Wipes
 158
 Cleaning and Replacing Filters
Chapter Maintenance and Troubleshooting
Maintaining the Filtering System
159
 Restarting Axon
General Troubleshooting
LED Functionality
 161
Protocol Viewer on Axon Desktop
 162
 163
Chapter Content Management Application CMA
 164
Installing the CMA on Your Computer
Launching the CMA
 165
Launching the CMA on Axon
Auto Discovery
 166
Management Client Window
 167
Viewing Server Identification Information
 Preloaded Stock Content
Client Window Content Organization
Custom User Content
168
 169
Media Files
3D Object Files
 Viewing Content
Viewing Server Configuration Data
Viewing Folders
170
 171
Viewing Files
 Naming and Deleting User Content Files and Folders
Managing User Content
Assigning DMX Values to User Content
Assigning DMX Values Automatically
 Content Type
Editing User Content DMX Values
Valid DMX Values
173
 Downloading Content from a Media Server to Your Local Drive
Moving User Content Files and Folders
 175
Uploading Content from Your Local Drive to a Media Server
Moving Files Between Fixtures
 Using Local Archives to Prepare Content Offline
Archiving User Content
Creating a Local Archive
For CMA Running Windows XP
 Deploying a Content Archive
Creating Content Backup Archive
For CMA Running Mac OS
177
 178
Cloning User Content
 179
Deleting Content
DMX Summary
 Verifying Software Versions
Upgrading Software
Upgrading the CMA Software
Upgrading Server Software
 181
 182
Viewing Server Configuration
Viewing Current Configuration of All Servers
 183
Viewing Individual Fixture Configuration Values
 Server Tab
DL.3 and DL.2 Media Server Configuration Options
 Fixture Settings
Projector Settings
Display Settings
Fixture Tab
 Projector Diagnostics
Test/Reset Tab
Home/Reset
Lamp Tab
 Axon Media Server Configuration Options
 Local CMA Display Settings
Display Settings Tab
Graphics Output Display Settings
 189
Configuration Example
 190
Single Protocol 440
 Chapter Restoring the System
Performing the System Restore
Hardware Requirements
191
 192
 193
 194
 Appendix a DMX Protocol
 196
Using the Projector’s Menu System
 Internal Camera Functions DL.2 fixtures only
 Global Effects
Global Functions Standard, Dual, Single Protocol
 199
 200
 201
 202
Global Effect
 203
 204
 205
 206
 207
 208
Global Mask
Mask Select
 Global Image Edge Fade
 Global Viewpoint
Global Keystone Correction
 211
Four-in-one Combined Quadrant Channel 55 =
 Graphic 1 Functions Standard, Dual, Single Protocol
Graphic 1 Content Definition
 Graphic 1 Effects
Graphic 1 Synchronization
 214
 215
 216
 217
Mode 1 overrides tiling on Effect Mode
 218
 219
 220
 221
 222
 223
 224
 Graphic 1 Rotation
 Graphic 1 Position
Graphic 1 Scaling
 227
Graphic 2 Content Definition
Graphic 2 Functions Standard, Dual
 228
Graphic 2 Synchronization
Graphic 2 Effects
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
Graphic 2 Rotation
 Graphic 2 Position
Graphic 2 Scaling
Axon Dec
241
 242
Graphic 3 Content Definition
Graphic 3 Function Standard Protocol
 243
Graphic 3 Synchronization
Graphic 3 Effects
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 Graphic 3 Rotation
 256
Graphic 3 Scaling
Graphic 3 Position
 Preparing Custom Content
Appendix B Custom User Content
Encoder Selection
257
 258
Managing Custom Content
Creating 3-D Objects
 Mechanical
Appendix C Axon Media Server Specifications
Computer
Operation
 Cable and Connector Specifications
Environmental Specifications
Video Connectors
Peripheral/Network Connectors
 261
Nominal impedance 100-140 Ohm
 262
 263
Appendix D Safety Information
 264
Appendice E Importantes Informations Sur La Sécurité
 265
Anhang E Wichtige Hinweise Für Ihre Sicherheit
 266
Apéndice E Información Importante De Seguridad
 267
Appendice E Importanti Informazioni Di Sicurezza
Vigtig Sikkerhedsinformation
 268