Axon
 Patents
Contacting High End Systems
 Iii
Declaration of Conformity
 Product Modification Warning
FCC Information Important Safety Information
 Warranty Information
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Packaged Media Notice
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What You Should Know About Copyright
 Vii
 Viii
 Table of Contents
 Live Video Input and Control
 Tutorials
 Xii
Graphic Functions Defining Content
 Xiii
Graphic Functions Opacity and Effects
 Xiv
Global Functions
 Effect Mode Options Descriptions
 Xvi
133
 Maintenance and Troubleshooting
 Xviii
Content Management Application CMA
 Xix
Restoring the System
 Appendix a DMX Protocol
 Chapter Product Overview
Features
System
 Graphics Engine
Content Management Application
 Part Description
Related Products and Optional Accessories
 Product Overview
 Hardware Setup
Chapter Setup and Configuration
Unpacking the Axon Media Server
 Installing a Line Cord Cap U.K. Only
Replacing a Power Cord Cap
Vatic Fitter Heads Information Danmark
 Mounting the Server
Hardware Connections
 Using an Ethernet Link
Setting up a Standard DMX Link
Linking Axon
 Linking Configurations
 Powering On the Axon Server
 Axon Desktop
Software Setup
 Verifying and Uploading Software
Launching the Content Management Application CMA
 Configuring Axon
 Shutting Down the Server
 Live Video Sources
Chapter Live Video Input and Control
Hardware Set-up
 Video
Accessing Live Video Feed in the Graphics Engine
 Bit vs -bit DMX Parameters
Chapter DMX Programming Basics and Quick Start
DMX Programming Overview
DMX512 Links
 Single Protocol
Determining a DMX Start Channel
 DL.3 and DL.2 Protocol Levels
Protocol Levels
Description Obj
 Chan Description Obj
Axon Protocol Levels
 DMX Output Displays
Lighting Console Tips
Fixture Libraries
Patching Digital Light Fixtures and Axon Media Servers
 Play Modes Opacity
Wholehog III Programming Notes
Play Speed
Mask Strobe
 Quick Start with a Wholehog Console
 Chapter
 Fixture Set-up DL.3 and DL.2 Media Servers
Chapter Tutorials
 Create Crossfade Cues
Lesson 1 Cross Fading Between Graphic Objects
Define Graphic Object
Add the DL.2 logo as Graphic Object
 Apply Transparency Effects
Lesson 2 Working with Multiple Graphic Objects
 Lesson 3 Girt, the Fire Breathing Lizard
 Define Graphic Object
 Lesson 4 3-D Objects, Rotation, Wobbulation, and Glow
 Adjust this effect with the Modifier parameters
 Lesson 5 Viewpoint
 Apply a Global Solarize Effect
Adjust Global Viewpoint Mode
 Tutorials
 Protocol Options
Chapter Graphics Engine Overview
Image Optimizing Controls
 Graphics Control Hierarchy
 Graphics Engine Function Flow
 Global Functions
Graphics Engine Functions
Making Graphics Effect Choices
Object Graphic Functions
 Selecting Content
Chapter Graphic Functions Defining Content
Selecting Content
How Content is Organized
 Object
Content Selection Parameters
 Media Folder
Media Folder Name Content Description
Media Folder Descriptions
 Media File
Nature themed high resolution images
 Frame and Out Frame Parameters
Defining a Media File Segment
Segment Selection Examples
 Playback Mode Description
Playback Mode
Defining Playback
 Playback Speed
 Chapter
 Rotating a 3-D Object
Chapter Graphic Functions Rotation, Position, Scale
 Counter-clockwise Clockwise
 Rotation
Rotation Parameters
Function
 Value
 Fast to slow
 Scale
Scaling the Object
 Scale
 Scale
 Position
Changing Object Position
 Object 1 Y Position DMX value =
 Object 1 Z Position DMX value =
 Chapter
 Opacity
Chapter Graphic Functions Opacity and Effects
 Visual Mode Option Adjustments
Visual Mode
Name Description
 Pan
Faux LED
 Content Optimization
Visual Mode Options
Color to B/W
 Chroma Shift
 Drop Shadow
Visual Mode Parameter DMX value =
 Exposure Control
 Faux LED
 Faux Tile
 Fire Gradient
Film Roll
 Fuzzifier
 Gray maker
 Original Content
 Invert Black and White, Keep Color
 Negative Art
 Pan and Scan
 Pixelate
 Posterizer
 Push to Red
 Push to Sepia
 Texture Mixing
ShakeNBake
Zoom Blur
 Effect 1 Mode and Effect 2 Mode
 Edge Detect Color
RGB, Invert
RGB, Invert and Swap to GBR
RGB, Invert and Swap to BRG
 Colorize Gray Scale maps pixel intensity
RGB swap to BGR
RGB swap to RBG
RGB swap to GRB
 Sinewave, Circular with z-axis wobbulation
Spherical Mapping Adjustment
Sinewave, Circular with x-axis wobbulation
Sinewave, Circular with y-axis wobbulation
 Chapter
 Playback Timing
Chapter Graphic Functions Synchronizing Content
Synchronization Overview
Fixture Identification
 DMX Value Option
Sync Mode
Synchronization Parameters
Sync To
 Global Intensity
Chapter Global Functions
 Global Effect Mode 1 and Effect Mode
 Effect Mode
 Colorize Gray Scale maps pixel intensity to color
 Gaussian Blur Sample Number of Filter
 Effect Hierarchy
Shutdown and Reset Options
Global Control
Four-in-One Control Option
 DMX Value In-1 Display
On-Screen Frame Statistics
 Strobing Mask Shapes
Masking Control
Mask Shape Select and Strobing
Mask Shapes
 Mask Size
 Mask Edge Fade
 Image Edge Fade
 Left Y
Keystone Correction Parameters
 Ratio
Default DMX Value 128 50% = no adjustment
 Orthogonal View, Cartesian Coordinates
Global Viewpoint Mode
Perspective View, Spherical Coordinates
Perspective View, Cartesian Coordinates
 101
Viewpoint Position
Viewpoint Position Y
Viewpoint Position Z Zoom
 102
 103
Chapter Global Functions Collage Generator Effect
 104
Panorama Collage Configurations
Computing Collage Specifications
Example
 105
Central Panorama Collage Specifications
 106
Horizontal Panorama Collage Specifications
 107
 108
Vertical Panoramas Collage Specifications
 109
 110
 Adjusting the Collage Array
Configuring the Collage Generator
111
 112
DMX Value Action
 113
Collage Setup Example
 Mapping Two Outputs to a Sphere
Spherical Mapping Setup Guide
Mapping a Collage to a Spherical Surface
Before You Begin
 115
Adjust output positioning on the sphere
 116
Spherical Mapping Tips
 Collages Using Live S-Video Input
Creating Custom Content for the Collage Generator Effect
117
 118
 Color Component Conversion Effect
Chapter Effect Mode Options Descriptions
119
 Background Color Cycle
Effect Mode Color Options
All or Nothing
Background Color
 Chromakey Medium
Chromakey
Chromakey Coarse
Chromakey Fine
 Chromakey Medium, Inverse
Chromakey, Inverse
Chromakey Coarse, Inverse
Chromakey Fine, Inverse
 CMY Add Non-black Pixels
CMY Add All Pixels
123
 124
Color Cycle
Color DeConverge
Colorize Gray Scale
 Edge Fade Color
Color to Alpha
Color to Alpha, Inverted
DotP and Resample
 126
Glow
Glow Color Cycle
Intensity Key
 127
Mask Color
Mask Color and Edge Fade Color
RGB Add, All Pixels
 128
RGB Add2, All Pixels
RGB Add to Non-black Pixels
RGB Invert
 129
RGB Invert and Swap to BRG
RGB Invert and Swap to GBR
RGB Scale
 130
RGB Swap to BGR
RGB Swap to BRG
RGB Swap to GBR
 131
RGB Swap to GRB
RGB Swap to RBG
Scan Line
 132
Solarize
Solid Color RGB
Solarize
 133
Geometric Effect Options
Cartoon Edge
Collage Generator
 134
Curved Surface Support
 135
DMX Value Surface
 136
Downward Vertical Streaks
 137
Edge Detect Black and White
 138
Edge Detect Color
 139
 Framing Shutter Emulation
Framing
140
 141
Modifier
 142
Gaussian Blur
 Image Scale and Rotate
Horizontal Mirror
143
 144
Magnifying Lens
 Modifier 1 Action
Mattes
145
 146
 147
Picture in Picture
 Raindrop
Pixel Twist
148
 Sinewave, Circular w/Z-axis Wobbulation
Sinewave, Circular
Sinewave, Circular w/X-axis Wobbulation
Sinewave, Circular w/Y-axis Wobbulation
 Sinewave, Vertical
Sinewave, Horizontal
 151
Slats
Vertical Slats
Horizontal Slats
 Spherical Mapping, Inside
Modifier Parameter Adjustments
Spherical Mapping
Spherical Mapping, Outside
 153
TIP
 154
Set Modifier 2 to a DMX Value =
 Texture Ripple, Circular
Texture Ripple, Asymmetrical Circular
155
 Texture Ripple, Vertical
Texture Ripple, Horizontal
156
 Transparent Wipes
Tiling
157
 158
 159
Chapter Maintenance and Troubleshooting
Cleaning and Replacing Filters
Maintaining the Filtering System
 LED Functionality
General Troubleshooting
Restarting Axon
 161
Protocol Viewer on Axon Desktop
 162
 163
Chapter Content Management Application CMA
 Launching the CMA
Installing the CMA on Your Computer
164
 Auto Discovery
Launching the CMA on Axon
165
 166
Management Client Window
 167
Viewing Server Identification Information
 168
Client Window Content Organization
Preloaded Stock Content
Custom User Content
 3D Object Files
Media Files
169
 170
Viewing Server Configuration Data
Viewing Content
Viewing Folders
 171
Viewing Files
 Assigning DMX Values Automatically
Managing User Content
Naming and Deleting User Content Files and Folders
Assigning DMX Values to User Content
 173
Editing User Content DMX Values
Content Type
Valid DMX Values
 Downloading Content from a Media Server to Your Local Drive
Moving User Content Files and Folders
 Moving Files Between Fixtures
Uploading Content from Your Local Drive to a Media Server
175
 For CMA Running Windows XP
Archiving User Content
Using Local Archives to Prepare Content Offline
Creating a Local Archive
 177
Creating Content Backup Archive
Deploying a Content Archive
For CMA Running Mac OS
 178
Cloning User Content
 DMX Summary
Deleting Content
179
 Upgrading Server Software
Upgrading Software
Verifying Software Versions
Upgrading the CMA Software
 181
 Viewing Current Configuration of All Servers
Viewing Server Configuration
182
 183
Viewing Individual Fixture Configuration Values
 Server Tab
DL.3 and DL.2 Media Server Configuration Options
 Fixture Tab
Projector Settings
Fixture Settings
Display Settings
 Lamp Tab
Test/Reset Tab
Projector Diagnostics
Home/Reset
 Axon Media Server Configuration Options
 Graphics Output Display Settings
Display Settings Tab
Local CMA Display Settings
 189
Configuration Example
 190
Single Protocol 440
 191
Performing the System Restore
Chapter Restoring the System
Hardware Requirements
 192
 193
 194
 Appendix a DMX Protocol
 196
Using the Projector’s Menu System
 Internal Camera Functions DL.2 fixtures only
 Global Effects
Global Functions Standard, Dual, Single Protocol
 199
 200
 201
 202
Global Effect
 203
 204
 205
 206
 207
 Mask Select
Global Mask
208
 Global Image Edge Fade
 Global Viewpoint
Global Keystone Correction
 211
Four-in-one Combined Quadrant Channel 55 =
 Graphic 1 Functions Standard, Dual, Single Protocol
Graphic 1 Content Definition
 Graphic 1 Effects
Graphic 1 Synchronization
 214
 215
 216
 217
Mode 1 overrides tiling on Effect Mode
 218
 219
 220
 221
 222
 223
 224
 Graphic 1 Rotation
 Graphic 1 Position
Graphic 1 Scaling
 Graphic 2 Functions Standard, Dual
Graphic 2 Content Definition
227
 Graphic 2 Effects
Graphic 2 Synchronization
228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
Graphic 2 Rotation
 241
Graphic 2 Scaling
Graphic 2 Position
Axon Dec
 Graphic 3 Function Standard Protocol
Graphic 3 Content Definition
242
 Graphic 3 Effects
Graphic 3 Synchronization
243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 Graphic 3 Rotation
 Graphic 3 Position
Graphic 3 Scaling
256
 257
Appendix B Custom User Content
Preparing Custom Content
Encoder Selection
 Creating 3-D Objects
Managing Custom Content
258
 Operation
Appendix C Axon Media Server Specifications
Mechanical
Computer
 Peripheral/Network Connectors
Environmental Specifications
Cable and Connector Specifications
Video Connectors
 261
Nominal impedance 100-140 Ohm
 262
 263
Appendix D Safety Information
 264
Appendice E Importantes Informations Sur La Sécurité
 265
Anhang E Wichtige Hinweise Für Ihre Sicherheit
 266
Apéndice E Información Importante De Seguridad
 Vigtig Sikkerhedsinformation
Appendice E Importanti Informazioni Di Sicurezza
267
 268