Axon
Contacting High End Systems
Patents
Declaration of Conformity
Iii
FCC Information Important Safety Information
Product Modification Warning
Warranty Information
Symbols
Packaged Media Notice
What You Should Know About Copyright
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Vii
Viii
Table of Contents
Live Video Input and Control
Tutorials
Graphic Functions Defining Content
Xii
Graphic Functions Opacity and Effects
Xiii
Global Functions
Xiv
Effect Mode Options Descriptions
133
Xvi
Maintenance and Troubleshooting
Content Management Application CMA
Xviii
Restoring the System
Xix
Appendix a DMX Protocol
Chapter Product Overview
Features
System
Content Management Application
Graphics Engine
Related Products and Optional Accessories
Part Description
Product Overview
Hardware Setup
Chapter Setup and Configuration
Unpacking the Axon Media Server
Installing a Line Cord Cap U.K. Only
Replacing a Power Cord Cap
Vatic Fitter Heads Information Danmark
Hardware Connections
Mounting the Server
Using an Ethernet Link
Setting up a Standard DMX Link
Linking Axon
Linking Configurations
Powering On the Axon Server
Software Setup
Axon Desktop
Launching the Content Management Application CMA
Verifying and Uploading Software
Configuring Axon
Shutting Down the Server
Live Video Sources
Chapter Live Video Input and Control
Hardware Set-up
Accessing Live Video Feed in the Graphics Engine
Video
DMX512 Links
Chapter DMX Programming Basics and Quick Start
DMX Programming Overview
Bit vs -bit DMX Parameters
Determining a DMX Start Channel
Single Protocol
DL.3 and DL.2 Protocol Levels
Protocol Levels
Description Obj
Axon Protocol Levels
Chan Description Obj
Patching Digital Light Fixtures and Axon Media Servers
Lighting Console Tips
Fixture Libraries
DMX Output Displays
Mask Strobe
Wholehog III Programming Notes
Play Speed
Play Modes Opacity
Quick Start with a Wholehog Console
Chapter
Chapter Tutorials
Fixture Set-up DL.3 and DL.2 Media Servers
Add the DL.2 logo as Graphic Object
Lesson 1 Cross Fading Between Graphic Objects
Define Graphic Object
Create Crossfade Cues
Lesson 2 Working with Multiple Graphic Objects
Apply Transparency Effects
Lesson 3 Girt, the Fire Breathing Lizard
Define Graphic Object
Lesson 4 3-D Objects, Rotation, Wobbulation, and Glow
Adjust this effect with the Modifier parameters
Lesson 5 Viewpoint
Adjust Global Viewpoint Mode
Apply a Global Solarize Effect
Tutorials
Protocol Options
Chapter Graphics Engine Overview
Image Optimizing Controls
Graphics Control Hierarchy
Graphics Engine Function Flow
Object Graphic Functions
Graphics Engine Functions
Making Graphics Effect Choices
Global Functions
How Content is Organized
Chapter Graphic Functions Defining Content
Selecting Content
Selecting Content
Content Selection Parameters
Object
Media Folder
Media Folder Name Content Description
Media Folder Descriptions
Nature themed high resolution images
Media File
Frame and Out Frame Parameters
Defining a Media File Segment
Segment Selection Examples
Playback Mode Description
Playback Mode
Defining Playback
Playback Speed
Chapter
Chapter Graphic Functions Rotation, Position, Scale
Rotating a 3-D Object
Counter-clockwise Clockwise
Rotation
Rotation Parameters
Function
Value
Fast to slow
Scaling the Object
Scale
Scale
Scale
Changing Object Position
Position
Object 1 Y Position DMX value =
Object 1 Z Position DMX value =
Chapter
Chapter Graphic Functions Opacity and Effects
Opacity
Visual Mode Option Adjustments
Visual Mode
Name Description
Faux LED
Pan
Content Optimization
Visual Mode Options
Color to B/W
Chroma Shift
Visual Mode Parameter DMX value =
Drop Shadow
Exposure Control
Faux LED
Faux Tile
Film Roll
Fire Gradient
Fuzzifier
Gray maker
Original Content
Invert Black and White, Keep Color
Negative Art
Pan and Scan
Pixelate
Posterizer
Push to Red
Push to Sepia
Texture Mixing
ShakeNBake
Zoom Blur
Effect 1 Mode and Effect 2 Mode
RGB, Invert and Swap to BRG
RGB, Invert
RGB, Invert and Swap to GBR
Edge Detect Color
RGB swap to GRB
RGB swap to BGR
RGB swap to RBG
Colorize Gray Scale maps pixel intensity
Sinewave, Circular with y-axis wobbulation
Spherical Mapping Adjustment
Sinewave, Circular with x-axis wobbulation
Sinewave, Circular with z-axis wobbulation
Chapter
Fixture Identification
Chapter Graphic Functions Synchronizing Content
Synchronization Overview
Playback Timing
Sync To
Sync Mode
Synchronization Parameters
DMX Value Option
Chapter Global Functions
Global Intensity
Global Effect Mode 1 and Effect Mode
Effect Mode
Colorize Gray Scale maps pixel intensity to color
Gaussian Blur Sample Number of Filter
Four-in-One Control Option
Shutdown and Reset Options
Global Control
Effect Hierarchy
On-Screen Frame Statistics
DMX Value In-1 Display
Mask Shapes
Masking Control
Mask Shape Select and Strobing
Strobing Mask Shapes
Mask Size
Mask Edge Fade
Image Edge Fade
Keystone Correction Parameters
Left Y
Default DMX Value 128 50% = no adjustment
Ratio
Perspective View, Cartesian Coordinates
Global Viewpoint Mode
Perspective View, Spherical Coordinates
Orthogonal View, Cartesian Coordinates
Viewpoint Position Z Zoom
Viewpoint Position
Viewpoint Position Y
101
102
Chapter Global Functions Collage Generator Effect
103
Example
Panorama Collage Configurations
Computing Collage Specifications
104
Central Panorama Collage Specifications
105
Horizontal Panorama Collage Specifications
106
107
Vertical Panoramas Collage Specifications
108
109
110
Adjusting the Collage Array
Configuring the Collage Generator
111
DMX Value Action
112
Collage Setup Example
113
Before You Begin
Spherical Mapping Setup Guide
Mapping a Collage to a Spherical Surface
Mapping Two Outputs to a Sphere
Adjust output positioning on the sphere
115
Spherical Mapping Tips
116
Collages Using Live S-Video Input
Creating Custom Content for the Collage Generator Effect
117
118
Color Component Conversion Effect
Chapter Effect Mode Options Descriptions
119
Background Color
Effect Mode Color Options
All or Nothing
Background Color Cycle
Chromakey Fine
Chromakey
Chromakey Coarse
Chromakey Medium
Chromakey Fine, Inverse
Chromakey, Inverse
Chromakey Coarse, Inverse
Chromakey Medium, Inverse
CMY Add Non-black Pixels
CMY Add All Pixels
123
Colorize Gray Scale
Color Cycle
Color DeConverge
124
DotP and Resample
Color to Alpha
Color to Alpha, Inverted
Edge Fade Color
Intensity Key
Glow
Glow Color Cycle
126
RGB Add, All Pixels
Mask Color
Mask Color and Edge Fade Color
127
RGB Invert
RGB Add2, All Pixels
RGB Add to Non-black Pixels
128
RGB Scale
RGB Invert and Swap to BRG
RGB Invert and Swap to GBR
129
RGB Swap to GBR
RGB Swap to BGR
RGB Swap to BRG
130
Scan Line
RGB Swap to GRB
RGB Swap to RBG
131
Solarize
Solarize
Solid Color RGB
132
Collage Generator
Geometric Effect Options
Cartoon Edge
133
Curved Surface Support
134
DMX Value Surface
135
Downward Vertical Streaks
136
Edge Detect Black and White
137
Edge Detect Color
138
139
Framing Shutter Emulation
Framing
140
Modifier
141
Gaussian Blur
142
Image Scale and Rotate
Horizontal Mirror
143
Magnifying Lens
144
Modifier 1 Action
Mattes
145
146
Picture in Picture
147
Raindrop
Pixel Twist
148
Sinewave, Circular w/Y-axis Wobbulation
Sinewave, Circular
Sinewave, Circular w/X-axis Wobbulation
Sinewave, Circular w/Z-axis Wobbulation
Sinewave, Horizontal
Sinewave, Vertical
Horizontal Slats
Slats
Vertical Slats
151
Spherical Mapping, Outside
Modifier Parameter Adjustments
Spherical Mapping
Spherical Mapping, Inside
TIP
153
Set Modifier 2 to a DMX Value =
154
Texture Ripple, Circular
Texture Ripple, Asymmetrical Circular
155
Texture Ripple, Vertical
Texture Ripple, Horizontal
156
Transparent Wipes
Tiling
157
158
Maintaining the Filtering System
Chapter Maintenance and Troubleshooting
Cleaning and Replacing Filters
159
LED Functionality
General Troubleshooting
Restarting Axon
Protocol Viewer on Axon Desktop
161
162
Chapter Content Management Application CMA
163
Launching the CMA
Installing the CMA on Your Computer
164
Auto Discovery
Launching the CMA on Axon
165
Management Client Window
166
Viewing Server Identification Information
167
Custom User Content
Client Window Content Organization
Preloaded Stock Content
168
3D Object Files
Media Files
169
Viewing Folders
Viewing Server Configuration Data
Viewing Content
170
Viewing Files
171
Assigning DMX Values to User Content
Managing User Content
Naming and Deleting User Content Files and Folders
Assigning DMX Values Automatically
Valid DMX Values
Editing User Content DMX Values
Content Type
173
Moving User Content Files and Folders
Downloading Content from a Media Server to Your Local Drive
Moving Files Between Fixtures
Uploading Content from Your Local Drive to a Media Server
175
Creating a Local Archive
Archiving User Content
Using Local Archives to Prepare Content Offline
For CMA Running Windows XP
For CMA Running Mac OS
Creating Content Backup Archive
Deploying a Content Archive
177
Cloning User Content
178
DMX Summary
Deleting Content
179
Upgrading the CMA Software
Upgrading Software
Verifying Software Versions
Upgrading Server Software
181
Viewing Current Configuration of All Servers
Viewing Server Configuration
182
Viewing Individual Fixture Configuration Values
183
DL.3 and DL.2 Media Server Configuration Options
Server Tab
Display Settings
Projector Settings
Fixture Settings
Fixture Tab
Home/Reset
Test/Reset Tab
Projector Diagnostics
Lamp Tab
Axon Media Server Configuration Options
Graphics Output Display Settings
Display Settings Tab
Local CMA Display Settings
Configuration Example
189
Single Protocol 440
190
Hardware Requirements
Performing the System Restore
Chapter Restoring the System
191
192
193
194
Appendix a DMX Protocol
Using the Projector’s Menu System
196
Internal Camera Functions DL.2 fixtures only
Global Functions Standard, Dual, Single Protocol
Global Effects
199
200
201
Global Effect
202
203
204
205
206
207
Mask Select
Global Mask
208
Global Image Edge Fade
Global Keystone Correction
Global Viewpoint
Four-in-one Combined Quadrant Channel 55 =
211
Graphic 1 Content Definition
Graphic 1 Functions Standard, Dual, Single Protocol
Graphic 1 Synchronization
Graphic 1 Effects
214
215
216
Mode 1 overrides tiling on Effect Mode
217
218
219
220
221
222
223
224
Graphic 1 Rotation
Graphic 1 Scaling
Graphic 1 Position
Graphic 2 Functions Standard, Dual
Graphic 2 Content Definition
227
Graphic 2 Effects
Graphic 2 Synchronization
228
229
230
231
232
233
234
235
236
237
238
239
Graphic 2 Rotation
240
Axon Dec
Graphic 2 Scaling
Graphic 2 Position
241
Graphic 3 Function Standard Protocol
Graphic 3 Content Definition
242
Graphic 3 Effects
Graphic 3 Synchronization
243
244
245
246
247
248
249
250
251
252
253
254
Graphic 3 Rotation
Graphic 3 Position
Graphic 3 Scaling
256
Encoder Selection
Appendix B Custom User Content
Preparing Custom Content
257
Creating 3-D Objects
Managing Custom Content
258
Computer
Appendix C Axon Media Server Specifications
Mechanical
Operation
Video Connectors
Environmental Specifications
Cable and Connector Specifications
Peripheral/Network Connectors
Nominal impedance 100-140 Ohm
261
262
Appendix D Safety Information
263
Appendice E Importantes Informations Sur La Sécurité
264
Anhang E Wichtige Hinweise Für Ihre Sicherheit
265
Apéndice E Información Importante De Seguridad
266
Vigtig Sikkerhedsinformation
Appendice E Importanti Informazioni Di Sicurezza
267
268