Chapter 4
DMX Programming Basics and Quick Start
If you are new to DMX programing, this chapter will give you a brief overview on programming SHOWPIX™ and StudioPix™ fixtures followed by a example using a Wholehog console to patch and display output.
DMX Programming Overview
DMX512 Links
A lighting console typically utilizes a protocol called DMX512 to communicate with automated lighting fixtures and conventional dimmers. This protocol consists of 512 unique channels of control per output link (universe). Typically a lighting fixture or device will use a channel for each parameter’s function. Each channel consists of 256 values ranging from 0 to 255. The lighting console is programmed to transmit a corresponding DMX value for the desired function of each parameter. All DMX values are stored within in the lighting console, and typically are referred to as cues, scenes, or presets. A lighting console locates a device on the link by it’s DMX Start Channel.
8-bit vs. 16-bit DMX Parameters
Most parameters of an automated light use one channel of DMX providing 256 values of control
By utilizing two DMX channels for a single parameter, 65535 values become available for controlling and adjusting parameter functions. This is known as
Individual access of the two DMX channels used with
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