overview of OpenGL
introduction
introduction
The OpenGL interface consists of a set of commands that allow applications to define and manipulate
•Geometric primitive definitions
•Viewing operations
•Lighting specifications
•Primitive attributes
•Pipeline control
•Rasterization control
OpenGL has been implemented on a large number of vendor platforms where the graphics hardware supports a wide range of capabilities (for example, frame buffer only devices, fully accelerated devices, devices without frame buffer, etc.).
For more information on OpenGL, refer to these documents, published by
•OpenGL Programming Guide
Instruction on programming in OpenGL, offered in a tutorial format.
•OpenGL Reference Manual
A reference that contains details on all standard OpenGL functions, as well as utility (GLU) functions and
•OpenGL Programming for the X Window System
Instructions on interfacing OpenGL with the X Window system.
6 | Chapter 1 |