Nvidia 2 manual Leveraging Frame Lock Genlock in OpenGL, Frame Lock Restrictions

Models: 2

1 76
Download 76 pages 7.9 Kb
Page 47
Image 47

NVIDIA Quadro G-Sync II User Guide

Leveraging Frame Lock/

Genlock in OpenGL

With the GLX_NV_swap_group extension, OpenGL applications can be implemented to join a group of applications within a system for local swap sync, and bind the group to a barrier for swap sync across a frame lock group. A universal frame counter is also provided to promote synchronization between systems.

Frame Lock Restrictions

The following restrictions apply when enabling frame lock:

‰All frame lock display devices that are connected to the same Quadro must have the same display-mode timings.

‰All display devices set as the frame lock client must have the same refresh rate as the frame lock server (master) display device. If a House Sync signal is used (instead of internal timings), all client display devices must have the same refresh rate as the incoming house sync signal.

‰All X Screens (driving the selected client/server display devices) must have the same stereo setting. Refer to the Linux README.TXT file for instructions on how to set the stereo X option.

‰The frame lock server (master) display device must be on a Quadro on the primary connector to the Quadro G-Sync II option card.

‰If connecting a single Quadro to a Quadro G-Sync II option card, the primary connector must be used.

‰In configurations with more than one display device per Quadro,

we recommend enabling frame lock on all display devices on those Quadros.

40

Page 47
Image 47
Nvidia 2 manual Leveraging Frame Lock Genlock in OpenGL, Frame Lock Restrictions