COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

Coin-In Menu

FIGURE 3 - COIN-IN MENU

Game cost can be controlled two ways: by changing the number of credits required to play a game or by changing the cost of a credit. The Coin-In Menu allows you to ad- just the cost of a credit, as well as provide a way to give players “bonus” credits for de- positing a higher amount of money. Use the left and right arrows to change the number of credits.

When programming the Coin-In Menu, Chan- nel 1 is set for the lowest value coin, Chan- nel 2 for the next highest value, etc. Meter pulses are independent of credits and only track the unit of currency. Players are given an incentive to deposit more money by giv- ing them “bonus” credits for depositing larger denominations. Coins may be deposited in any combination of values and the game will automatically register the highest number of credits for the total amount of coins depos- ited. Once a game is played, any remaining fractional credits are erased.

Generally, most countries have a factory default setting. This setting can be adjusted (as described above), but will return if the game memory is cleared. Some programs, depending on the key used, have a currency default display located to the left of the coin inputs. It shows the currency value for each of the coin inputs. This display is used as a guide and is not used in any calculations.

Touch the currency default display to hide/ show the display.

To give customers bonus credits for insert- ing a five-dollar bill, the $5 line must be en- abled in the Coin-In Menu. To enable it, en- ter the Quick Price Setup Screen and se- lect 6 Credits for $1.00, 4 Credits for $1, 3 Credits for $1.00 or Use Factory Default Pricing. NOTE: You must touch one of the available options on the Quick Price Setup Screen to enable the $5.00 row. Then, enter the Coin-In Menu and adjust the number of credits in the $5.00 row.

Coinless Coin Op Menu

When enabled via the Options button on the Credits/Pricing Menu, the Coinless Coin Op feature allows the operator to charge on a per-game or per-time basis without players inserting money into the game. The total amount owed after gameplay is tallied by the machine and collected by the location owner. Location owners reset the game with a PIN after collection.

NOTE: If you have set a tax fee on the Cash Settlement Screens, Coinless Coin Op Mode play will be taxed at the set rate. If you want to set the tax percentage at a different rate for Coinless Coin Op mode and regular mode, you should perform a Cash Settlement Collection, change the tax rate and then switch modes.

FIGURE 4 - PLAYER MENU IN COINLESS COIN OP (TIMEAND PER GAME MODES BOTH ENABLED)

11

MEGATOUCH EVO ION OWNER’S MANUAL

PM0426-13

Page 14
Image 14
Ruby Tech PM0426-13 owner manual Coin-In Menu, Coinless Coin Op Menu