pawn before removing it from the board. For an ex- ample, see Figures 2-1a, b, and c.

c. PAWN PROMOTION AND UNDERPROMOTION: When you promote a pawn, first press your pawn down on its from square, as usual. The computer displays your from square and the Queen symbol (alternately with the clock display). As soon as you press your pawn down on the to square, it automati- cally becomes a Queen. Remember to change your piece on the board! If you wish to underpromote your pawn to a Rook, Bishop, or Knight, simply press the appropriate Piece Symbol Key between pressing the from and to squares. When the computer promotes a pawn, it will show its from and to squares as usual. After you press its from square, the display indicates the promotion piece type by showing the piece symbol and the to square. Press down on the to square with the indicated new piece to complete the computer’s promotion move.

d. CASTLING: The computer automatically recognizes castling after the King is moved. After you have pressed the King down on its from and to squares, the computer displays the Rook’s from square and the voice announces the move. Press down on this square, and the computer then displays the Rook symbol, along with the square the Rook should move to. Press down on the Rook’s to square to complete the move (see Figure 2-2).

2.4 Illegal Moves

Your computer will never accept an illegal move. If you attempt an illegal move, the computer gives a low tone error beep or says “Illegal move!” and the display keeps showing the from square. Press on that square to clear the illegal move, and then move again.

If you should move the computer’s piece incorrectly, you will also hear an error beep. This can occur if you move the wrong piece or move a piece to the wrong square. Check the display and move again.

If you press a piece and the from square shows in the display, but you decide not to make that move, press that same square once again to cancel. Be careful not to make mistakes when the sound is off, as you will not be able to hear the error beeps.

2.5 Interrupting the Computer’s Search

To interrupt the computer while it is thinking, press PLAY, and the computer will play the best move it has found so far. This can be very useful in games at higher levels of play, when an exhaustive search for the best move can be quite time consuming.

2.6 Changing Sides with the Computer

To change sides with the computer, press PLAY when it is your turn to move. The computer will then make the next move for your side. Change sides as often as you wish!

2.7 Getting Hints from the Computer

Whenever Voice is selected, the computer is likely to make encouraging remarks like “Mm…Good Move!” when you make a good move, as well as indicating disapproval with “Uh-uh!” if you make a bad move. If you need more help, however, you can also have the computer show you what it would do in your position! Simply press PLAY on your turn, and the computer will make the next move for you.

To keep this move as your own, make the displayed move on the board. Then, press PLAY again and the computer will make its next move. Continue the game by making your own next move. If you do not want to use the computer’s move, first make the displayed move on the board, and then take it back. Once you have cleared the move in this way, you can make your own move.

2.8 The Computer Plays Against Itself

To watch the computer play a game against itself, press PLAY for every move. Study the computer’s playing strate-

gies to learn more about chess!

2.9 Game Memory and Automatic Power Down

You may interrupt a game by pressing GO/STOP to turn the computer off. The computer will “remember” your position for up to 550 hours (with fresh alkaline batteries). When you switch on again, simply continue where you left off!

If you do not press a key or make a move for about 20 minutes (when the computer is not thinking), the computer will switch off to conserve power, while retaining your game in memory. Press GO/STOP to turn the computer back on and resume your unfinished game.

2.10 Openings Library

At the beginning of a game, the computer’s reply is usu- ally instantaneous because the computer is playing moves which are stored in its openings library. If the current board position is in its openings library, the computer plays a response to that position from its collection of moves, instead of thinking about the move.

3. LEVELS AND SPECIAL MODES

3.1 Levels of Play

With 768 level settings to choose from (including the

Extended Teach modes), you can learn and grow with this chess computer! As shown in the playing level charts in the following sections, each level corresponds to one of the 64 board squares. The basic levels are categorized into 8 groups, intended to suit users of different abilities.

Fun Levels: A1 to A8. For the early beginner, with A1 being the easiest.

Casual Levels: B1 to C8. For games not played against the clock. Full range of difficulty, from easy (B1) to extremely challenging (C8). When you first power up the computer, B4 will be the selected level.

Blitz Levels: D1 to D8. Also known as Sudden Death. Game must be concluded within the selected time.

Bronstein Levels: E1 to E4. The game must be con- cluded within the selected time, which is then increased by an amount to compensate for each move. The com- pensation is the actual time used or the allowed time, whichever is shorter.

Bonus Timer Levels: E5 to E8. The game must be concluded within the selected time, which is increased by a prescribed amount to compensate for each move before the move is made.

Tournament Levels: F1 to F8. A certain number of moves must be made within the given amount of time.

CHOOSE A LEVEL FROM THE 64 BOARD SQUARES

8

 

 

 

 

BRONSTEIN BONUS TIMER

 

 

 

7

 

 

CASUAL LEVELS

 

 

 

 

6

FUN LEVELS

 

 

TOURNAMENT

FIXED DEPTH

TACTICAL

5

 

BLITZ

4

 

3

 

2

 

1

 

 

 

 

 

 

 

 

 

 

A

B

C

D

E

F

G

H

6

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Saitek Talking Chess Trainer manual Levels and Special Modes